Jigglypuff (SSBU): Difference between revisions
Jenngra505 (talk | contribs) m (Hope Hungrybox likes whatever comes next.) |
(→Changes from Super Smash Bros. 4: DAMAGE LABBING) |
||
Line 30: | Line 30: | ||
*{{buff|Like all characters, Jigglypuff's [[jumpsquat]] animation now takes three frames to complete (down from 6).}} | *{{buff|Like all characters, Jigglypuff's [[jumpsquat]] animation now takes three frames to complete (down from 6).}} | ||
*{{buff|Jigglypuff reaches the peak of its jump faster.}} | *{{buff|Jigglypuff reaches the peak of its jump faster.}} | ||
*{{buff|Jigglypuff's top [[air speed]] is faster.}} | *{{buff|Jigglypuff's top [[air speed]] is faster (1.269 → 1.332).}} | ||
*{{buff|Jigglypuff [[dash]]es faster.}} | *{{buff|Jigglypuff [[dash]]es faster (1.155 → 1.271).}} | ||
*{{buff|Jigglypuff arguably benefits most from the weakening of the [[rage]] mechanic, increasing its endurance.}} | *{{buff|Jigglypuff arguably benefits most from the weakening of the [[rage]] mechanic, increasing its endurance.}} | ||
*{{change|The changes to [[airdodge]]s weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.}} | *{{change|The changes to [[airdodge]]s weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.}} | ||
Line 39: | Line 39: | ||
*{{change|Jab 2 has more knockback, further differentiating its use from Jab 1.}} | *{{change|Jab 2 has more knockback, further differentiating its use from Jab 1.}} | ||
*{{buff|[[Dash attack]] has visibly more knockback at low percents, improving its safety on hit.}} | *{{buff|[[Dash attack]] has visibly more knockback at low percents, improving its safety on hit.}} | ||
*{{buff|[[Forward smash]] | *{{buff|[[Forward smash]] damage|15% clean/12% late|16% clean/14% late}} | ||
*{{change|Both the charging animation and the animation of the execution of Jigglypuff's [[forward smash]] have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.}} | *{{change|Both the charging animation and the animation of the execution of Jigglypuff's [[forward smash]] have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.}} | ||
*{{buff|[[Up smash]] | *{{buff|[[Up smash]] damage|14% sweetspot/12% sourspot|15% sweetspot/13% sourspot}} | ||
*{{change|[[Down smash]] has changed its launch angle from sending opponents horizontally to slightly diagonally.}} | *{{change|[[Down smash]] has changed its launch angle from sending opponents horizontally to slightly diagonally.}} | ||
Line 50: | Line 50: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Jigglypuff now [[pummel]]s with its foot, dealing less damage but increasing its speed.}} | *{{change|Jigglypuff now [[pummel]]s with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.}} | ||
*{{nerf|Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.}} | *{{nerf|Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.}} | ||
*{{nerf|Up throw damage|10%|8%}} | |||
*{{buff|Down throw Hit 1 damage|4%|6%}} | |||
===Special Moves=== | ===Special Moves=== | ||
*[[Rollout]]: | *[[Rollout]]: | ||
**{{buff|Rollout | **{{buff|Rollout damage range|6%-14%|10%-20%}} | ||
**{{buff|Rollout's rebound animation is much faster.}} | **{{buff|Rollout's rebound animation is much faster.}} | ||
**{{buff|Rollout has greatly reduced endlag.}} | **{{buff|Rollout has greatly reduced endlag.}} | ||
Line 72: | Line 74: | ||
*[[Puff Up]]: | *[[Puff Up]]: | ||
**{{change|Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.}} | **{{change|Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.}} | ||
**{{buff|Puff Up now | **{{buff|The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, in that order.}} | ||
=={{SSBU|Classic Mode}}: All Original, All 64== | =={{SSBU|Classic Mode}}: All Original, All 64== |
Revision as of 21:20, December 7, 2018
Jigglypuff in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Puff Up |
“ | Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.
As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
- Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
- Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
- Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
- Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
- Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
- Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokemon Yellow
Attributes
- Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
- Jigglypuff reaches the peak of its jump faster.
- Jigglypuff's top air speed is faster (1.269 → 1.332).
- Jigglypuff dashes faster (1.155 → 1.271).
- Jigglypuff arguably benefits most from the weakening of the rage mechanic, increasing its endurance.
- The changes to airdodges weaken Jigglypuff's defensive capabilities, but also strengthen its offensive aerial capabilities.
Ground Attacks
- Jab 1 can lock, returning the capability previously in Brawl and Melee.
- Jab 2 has more knockback, further differentiating its use from Jab 1.
- Dash attack has visibly more knockback at low percents, improving its safety on hit.
- Forward smash damage: 15% clean/12% late → 16% clean/14% late
- Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
- Up smash damage: 14% sweetspot/12% sourspot → 15% sweetspot/13% sourspot
- Down smash has changed its launch angle from sending opponents horizontally to slightly diagonally.
Aerial attacks
- All of Jigglypuff's aerials have much less landing lag.
- Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
- Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial.
Throws/other attacks
- Jigglypuff now pummels with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.
- Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.
- Up throw damage: 10% → 8%
- Down throw Hit 1 damage: 4% → 6%
Special Moves
- Rollout:
- Rollout damage range: 6%-14% → 10%-20%
- Rollout's rebound animation is much faster.
- Rollout has greatly reduced endlag.
- When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.
- Jigglypuff is able to move in freefall after hitting an opponent with Rollout in the air, like in Brawl.
- Pound:
- Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
- Pound now regained its momentum from previous games prior to SSB4.
- Sing:
- Sing has reduced endlag.
- Rest:
- When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
- On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
- With crouch cancelling becoming much stronger, Jigglypuff can potentially land a rest on opponents who hit it out of a crouch.
- Rest now triggers Special Zoom upon hitting.
- Puff Up:
- Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
- The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, in that order.
Classic Mode: All Original, All 64
Round | Opponent | Stage |
---|---|---|
1 | Link | Hyrule Castle |
2 | Mario | Peach's Castle |
3 | Yoshi and Samus | Super Happy Tree |
4 | Kirby and Fox | Dream Land |
5 | Pikachu | Saffron City |
6 | Luigi, Captain Falcon, Ness, and Jigglypuff | Battlefield |
Bonus Stage | ||
Final | Giant Donkey Kong | Kongo Jungle (Ω form) |
Note: Every stage plays a track from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox had to be paired with Yoshi and Kirby respectively.
Role in World of Light
Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Taunting on Green Greens.
Putting Ganondorf to sleep with Sing on Town and City.
A giant Jigglypuff using its neutral attack on Toon Link, Pit, and Marth on The Great Cave Offensive.
Jigglypuff riding a Warp Star on Green Greens.
Using Rollout alongside Kirby who uses his Jigglypuff Copy Ability on Onett.
Jigglypuff using Rollout beside Togedemaru on Wii Fit Studio.
Jigglypuff, Ridley, Ice Climbers, and Zelda on Summit.
Character Showcase Video
<youtube>IlojAAwCfoA</youtube>