Bowser Jr. (SSBU): Difference between revisions

(the tilt claims were wrong. the hitbox was shifted a bit so you just have to space them differently.)
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===Special Moves===
===Special Moves===
*{{buff|[[Clown Cannon]] can fire a cannon ball while another one is already in play.}}
*[[Clown Cannon]]
**{{buff|Clown Cannon can fire a cannon ball while another one is already in play.}}
**{{buff|Clown Cannon has less startup and endlag, but travels slower, letting one follow it. Overall, this improves its utility.}}
**{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}}
**{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}}
**{{buff|Clown Cannon has less endlag and startup, but travels slower, letting one follow it. Overall, this improves its utility.}}
*[[Clown Kart Dash]]
*{{change|When cancelling [[Clown Kart Dash]], his double jump is now kept, but can no longer airdodge out of the move.}}
**{{buff|Clown Kart Dash has super armor on all hitboxes.}}
**{{buff|Clown Kart Dash has super armor on all hitboxes.}}
**{{buff|After cancelling Clown Kart Dash, Bowser Jr. keeps his double jump .}}
**{{nerf|Clown Kart Dash can no longer be airdodged out of.}}
**{{change|Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.}}
**{{change|Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.}}
*{{buff|[[Abandon Ship!]]'s Hammer Swing is faster.}}
*[[Abandon Ship!]]
**{{buff|Abandon Ship!'s Hammer Swing is faster.}}
**{{nerf|Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.}}
**{{nerf|Abandon Ship!'s Hammer Swing has a smaller hitbox, making it harder to hit.}}
**{{nerf|Abandon Ship!'s explosion has less knockback.}}
**{{nerf|Abandon Ship!'s explosion has less knockback.}}
*{{buff|[[Mechakoopa]] has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
*[[Mechakoopa]]
**{{buff|Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}}
**{{change|The Mechakoopa now explodes upon hitting a shield.}}
**{{change|The Mechakoopa now explodes upon hitting a shield.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}}
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