Duck Hunt (SSBU): Difference between revisions
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{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Duck Hunt's model features a more subdued color scheme, | *{{change|Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.}} | ||
*{{change|Duck Hunt now has voice clips during gameplay, consisting of realistic dog noises and duck quacks.}} | *{{change|Duck Hunt now has voice clips during gameplay, consisting of realistic dog noises and duck quacks.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Duck | *{{buff|Like all characters, Duck Hunt’'s [[jumpsquat]] animation now takes three frames to complete (down from 4).}} | ||
*{{buff|Duck Hunt [[dash]]es much faster.}} | *{{buff|Duck Hunt [[dash]]es much faster.}} | ||
*{{nerf|Duck Hunt is [[weight|lighter]], reducing | *{{nerf|Duck Hunt is [[weight|lighter]], reducing their survivability.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
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Duck Hunt was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Duck Hunt was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
Duck Hunt was present when [[Galeem]] unleashed its beams of light. The duo was seen panicking alongside {{SSBU|Villager}} and a composed {{SSBU|Wii Fit Trainer}}, with the dog covering | Duck Hunt was present when [[Galeem]] unleashed its beams of light. The duo was seen panicking alongside {{SSBU|Villager}} and a composed {{SSBU|Wii Fit Trainer}}, with the dog covering his eyes and the duck attempting to lift the dog off the floor with [[Duck Jump]]. The duo was transformed into a spirit alongside the rest of the fighters, excluding {{SSBU|Kirby}}. | ||
==[[Alternate costume (SSBU)#Duck Hunt|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Duck Hunt|Alternate costumes]]== |
Revision as of 16:01, November 30, 2018
Duck Hunt in Super Smash Bros. Ultimate | |
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Universe | Duck Hunt |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | NES Zapper Posse |
“ | This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Duck Hunt (ダックハント, Duckhunt), known in PAL regions as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.
Changes from Super Smash Bros. 4
Aesthetics
- Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.
- Duck Hunt now has voice clips during gameplay, consisting of realistic dog noises and duck quacks.
Attributes
- Like all characters, Duck Hunt’'s jumpsquat animation now takes three frames to complete (down from 4).
- Duck Hunt dashes much faster.
- Duck Hunt is lighter, reducing their survivability.
Ground Attacks
- Neutral attack's animation is faster.
- Up tilt has fewer startup frames.
- All smash attacks have less end lag, making them less punishable.
- All smash attacks connect more reliably. This significantly improves Duck Hunt's ability to KO.
- Forward smash deals more knockback.
Aerial Attacks
- Neutral aerial has less end lag.
- Forward aerial has less end lag.
- Down aerial has fewer startup frames and less end lag.
Special Moves
- Trick Shot is slower and more floaty, but starts further forward.
- The can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.
- Trick Shot has more end lag.
- Clay Shooting has fewer startup frames.
- Clay shooting faces the screen more.
- Duck Jump can be acted out of with an attack or air dodge.
- Wild Gunman has less end lag.
- NES Zapper Posse has a larger hitbox.
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
Duck Hunt was present when Galeem unleashed its beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was transformed into a spirit alongside the rest of the fighters, excluding Kirby.
Alternate costumes
Gallery
Running towards a Smart Bomb on Spirit Train.
Attacking Toon Link with their rapid jab on The Great Cave Offensive.
Crouching with Falco on Tortimer Island.
Several Duck Hunts on Mario Galaxy.
Taunting with Nintendog on Dream Land.
Idling with Mr. Game & Watch on Tortimer Island.
With Chef Kawasaki on Mushroom Kingdom U.
Character Showcase Video
<youtube>anhjSVXYL6E</youtube>
Duck Hunt universe | |
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Fighter | Duck Hunt (SSB4 · SSBU) |
Stage | Duck Hunt |
Other | Wild Gunmen |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |