Adventure Mode: World of Light: Difference between revisions

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**One scene shows a shadowy object disappear in a burst of light, followed by a nearby crystal shattering. The significance of this is currently unknown.
**One scene shows a shadowy object disappear in a burst of light, followed by a nearby crystal shattering. The significance of this is currently unknown.
**Numerous drawn elements on the map heavily reference various ''Smash'' [[universe]]s. One building in particular resembles [[Nintendo]]'s headquarters in Kyoto, Japan.
**Numerous drawn elements on the map heavily reference various ''Smash'' [[universe]]s. One building in particular resembles [[Nintendo]]'s headquarters in Kyoto, Japan.
*The mode contains three endings in total; two of which bad endings and one being considered the true ending. Initially, the player is given a choice to fight either [[Galeem]] or [[Dharkon]], depending on the tree of levels the player chooses; either of these result in one of the two bad endings, depicting the surviving antagonist disposing of the defeated one and consuming the world. If the player chooses a tree of levels that does not lean too far towards either antagonist, the player is given the ability to play as [[Master Hand]] himself, engaging in a [[Mob Smash]]-esque match where it defeats 50 enemies akin to the [[Dark Characters]] from [[Subspace Emissary]]. If this level is completed successfully, the player is now given the option to fight ''both'' Galeem and Dharkhon simultaneously.


===Unconfirmed elements===
===Unconfirmed elements===
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