Sheik (SSBM): Difference between revisions
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*Cannot dash-dance effectively due to her beginning animation ending too early | *Cannot dash-dance effectively due to her beginning animation ending too early | ||
*Laggy land after using her up B | *Laggy land after using her up B | ||
*Attacks lack power are quite easily CC'd | *Attacks lack power and are quite easily CC'd | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 11:39, April 6, 2007
Overview
Sheik is a character in SSBM. She transforms from Zelda by using down+B (Transform), and can transform back into Zelda. By holding A at the start of a match, Zelda will automatically transform into Sheik at the start of a match.
Unbeknownst to many, Sheik is only a disguise used by Zelda in the Ocarina of Time, and is not in any way a different person. She merely uses magic to change her skin and hair color and hide her dominant features.
Pros & cons
Pros
- Quick, comprehensive close game
- Needles compliment her already strong close game
- Great tilt attacks, probably the best in the game
- Downthrow (against some characters an effective chain grab) can launch into further combos against almost every character in the NTSC cast
- Her F-air move is one of the best finishers in the game as it can be put in almost every combo and sends at a very low angle, making DI comparatively ineffective against it.
- 3rd jump is very potent due to the teleportation effect, afterburn, and the false 4th jump making it easy to avoid projectiles by riding underneath the level and grabbing the edge easily avoiding attack.