314
edits
(Undid edit by Pab9ab: Whoops, didn't read discussion.) |
Jskylinegtr (talk | contribs) (→Trivia) |
||
Line 420: | Line 420: | ||
**In ''Melee'', the opposite is the case. | **In ''Melee'', the opposite is the case. | ||
**In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}} | **In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}} | ||
**It is currently unknown about the AI level for unlocking characters' Challenger approaching fights in 'Ultimate''. | |||
*The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked. | *The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked. | ||
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. | *Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it. |
edits