Unlockable character: Difference between revisions

(Undid edit by Pab9ab: Whoops, didn't read discussion.)
Line 420: Line 420:
**In ''Melee'', the opposite is the case.
**In ''Melee'', the opposite is the case.
**In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}}
**In ''for Wii U'', the AI level for all eight characters is high, no matter what order they are fought in.{{fact}}
**It is currently unknown about the AI level for unlocking characters' Challenger approaching fights in 'Ultimate''.
*The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked.
*The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on [[Fountain of Dreams]] in ''Melee'' when {{SSBM|Marth}} is unlocked.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in {{forwiiu}} to be available from the start, but eventually decided against it.
314

edits