Rocketbarrel Barrage: Difference between revisions
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When the attack ends, Diddy's Rocketbarrel Pack violently explodes, sending the Rocketbarrels flying in different directions. This does not deal damage to Diddy. Diddy is flung into the air, which also causes [[helpless]]ness in ''Brawl'' but not in ''[[SSB4]]''. Some peanuts left over from the attack can be consumed for a small amount of health recovery. Sakurai suggested not to fire randomly because opponents can also eat any peanuts that miss and heal themselves, although the peanuts heal very little damage compared to the damage they inflict. | When the attack ends, Diddy's Rocketbarrel Pack violently explodes, sending the Rocketbarrels flying in different directions. This does not deal damage to Diddy. Diddy is flung into the air, which also causes [[helpless]]ness in ''Brawl'' but not in ''[[SSB4]]''. Some peanuts left over from the attack can be consumed for a small amount of health recovery. Sakurai suggested not to fire randomly because opponents can also eat any peanuts that miss and heal themselves, although the peanuts heal very little damage compared to the damage they inflict. | ||
In ''Ultimate'', the Final Smash is used differently. Instead of having free roam of where to go and shooting peanuts, Diddy zooms around the stage extremely fast and | In ''Ultimate'', the Final Smash is used differently. Instead of having free roam of where to go and shooting peanuts, Diddy zooms around the stage extremely fast and punches anyone who he traps, similarly to [[Super Sonic|Sonic's Final Smash]]. At the end, Diddy aims towards his trapped target and zooms towards it, punching it and lands back on shore, while deactivating his Rocketbarrel Pack. | ||
==Origin== | ==Origin== |
Revision as of 12:42, November 11, 2018
Rocketbarrel Barrage | |
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File:Barrage.jpg Diddy Kong fires explosive peanuts while using Rocketbarrel Barrage in Brawl. | |
User | Diddy Kong |
Universe | Donkey Kong |
Article on Super Mario Wiki | Rocketbarrel Barrage |
“ | Strap on the rocketbarrels and take to the sky. While flying around, you can use your peanut popguns to blast everyone you see. | ” |
—Brawl's instruction manual |
“ | Fly around in the air while shooting peanuts. | ” |
—Smash for 3DS's foldout |
Rocketbarrel Barrage (バレルジェットパニック, Barrel Jet Panic) is Diddy Kong's Final Smash in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
Overview
When activated, Diddy will be able to fly around with his Rocketbarrel Pack and fire powerful shots from his Peanut Popguns. Each peanut does 8% damage (5% in SSB4), while making contact with the Rocketbarrel itself causes 18% (12% in SSB4) damage and has more knockback than the peanuts; the final explosion does 20%.
While using the Final Smash, Diddy only shoots downwards and falls very slowly. Moving around causes Diddy to angle himself, allowing different shooting angles depending on his flight path; however this usually amounts to Diddy moving and shooting in opposite directions. Therefore, it is difficult to keep an opponent in Diddy's attack range for very long.
When the attack ends, Diddy's Rocketbarrel Pack violently explodes, sending the Rocketbarrels flying in different directions. This does not deal damage to Diddy. Diddy is flung into the air, which also causes helplessness in Brawl but not in SSB4. Some peanuts left over from the attack can be consumed for a small amount of health recovery. Sakurai suggested not to fire randomly because opponents can also eat any peanuts that miss and heal themselves, although the peanuts heal very little damage compared to the damage they inflict.
In Ultimate, the Final Smash is used differently. Instead of having free roam of where to go and shooting peanuts, Diddy zooms around the stage extremely fast and punches anyone who he traps, similarly to Sonic's Final Smash. At the end, Diddy aims towards his trapped target and zooms towards it, punching it and lands back on shore, while deactivating his Rocketbarrel Pack.
Origin
Rocketbarrel Barrage comes from Donkey Kong 64 as an exclusive move for Diddy Kong. When Diddy Kong jumps into a barrel that has his face on it, he bursts out of the barrel with a barrel jet pack, and two peanut popguns. Diddy Kong could fly around the area, and shoot at enemies with his peanut popguns. However, this special ability runs off of Crystal Coconuts, and when the Crystal Coconuts run out, Diddy Kong's special ability disappears. Diddy Kong also uses this move to help defeat King K. Rool by shooting at spotlights to make them fall on him.
Trophy Descriptions
In Super Smash Bros. Brawl
- Rocketbarrel Barrage
Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns, Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the barrel jets left or right to control his flight and shoot peanuts straight down, too. This is a technique that tests one's ability to control both movement and attack direction.
In Super Smash Bros. for Wii U
- Rocketbarrel Barrage
- Diddy Kong's Final Smash is an attack on all fronts! Diddy takes to the air with his Barrel Jet, tackling opponents as he fires explosive shots from his Peanut Popgun. His Final Smash is nearing its end when he begins flashing, so get as close to your foes as you can-the Barrel Jet will explode at the end of this Final Smash!
- With a Peanut Popgun in each hand, Diddy showers his foes with a hail of explosive destruction. This Final Smash lets him fly freely through the air, dealing damage to anyone in his way. When his body starts to flash, that means the Final Smash is about to end, so try to catch your foes in the Rocketbarrel Pack's explosion!
Gallery
Rocketbarrel Barrage in Super Smash Bros. for Nintendo 3DS.
Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Trivia
- Rocketbarrel Barrage is one of the only Final Smashes that appears in the Subspace Emissary. Diddy Kong used it on the Smash Skiff carrying DK's trophy, clearing the four Primids off.
- When Diddy Kong is using Rocketbarrel Barrage on Pirate Ship, he is able to fly underneath the ship.
- Rocketbarrel Barrage is the only Final Smash that leaves the user helpless in Brawl, unless End of Day, which causes a unique state similar to helplessness, is counted.
External links