Super Smash Bros. Ultimate

Holy Water: Difference between revisions

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[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Simon]]
[[Category:Simon]]
[[Category:Simon (SSBU)]]
[[Category:Richter]]
[[Category:Richter]]
[[Category:Richter (SSBU)]]

Revision as of 08:59, November 8, 2018

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Holy Water
Holy Water
Simon and Richter using Holy Water in Ultimate.
Users Simon
Richter
Universe Castlevania

Holy Water (聖水, Holy Water) is Simon and Richter's down special move.

Overview

The user throws in a flask of Holy Water in a downward arc, which deals a small amount of flame damage and knockback if it hits an opponent before it hits the ground. Upon making contact with the ground, the flask will burst, and create a pillar of fire similar to Arcfire. Simon's holy water produces red flame, while Richter's holy water produces blue flame.

Origin

Simon using the Holy Water in the original Castlevania.

Holy Water is a recurring sub-weapon in the Castlevania series. As with other sub-weapons, usage of Holy Water requires hearts, which act as ammo; the protagonist can keep throwing Holy Water until they either run out of hearts, die, or collect another sub-weapon. When thrown, it creates a pillar of fire which hits multiple times, so it can be used in conjunction with the whip to deal massive damage while locking the enemy in place.

Richter using the Holy Water in Castlevania: Rondo of Blood

Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to Fire Bomb. Simon's Holy Water is colored red much like its appearance from Castlevania to Super Castlevania IV, while Richter's is colored blue like Castlevania Chronicles onwards. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series, and the Holy Water has a green color in Rondo of Blood.

Real holy water is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil.

In Smash, its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in Castlevania through Super Castlevania IV, but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in Rondo of Blood and Symphony of the Night.

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