Diddy Kong (SSBU): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).}} | *{{change|Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).}} | ||
*{{nerf|Diddy Kong's down tilt has greater knockback, reducing its combo potential at higher percents.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== |
Revision as of 15:21, November 4, 2018
Diddy Kong in Super Smash Bros. Ultimate | |
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Universe | Donkey Kong |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Hyper Rocketbarrel |
Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. His voice is once again comprised of his realistic chimpanzee screeches that were used in both Brawl and Smash 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Diddy Kong's model features a more subdued color scheme. Like Donkey Kong, his fur is less detailed than the previous installment.
- Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.
- Diddy Kong now faces more towards the screen. As a result, his stance, moveset, and animations are now mirrored.
Attributes
- Like all characters, Diddy Kong's jumpsquat animation now takes three frames to complete.
Ground attacks
- Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).
- Diddy Kong's down tilt has greater knockback, reducing its combo potential at higher percents.
Aerial Attacks
- Neutral aerial appears to have less ending lag.
Special Moves
- Diddy Kong can now hold Peanut Popgun on either right hand or left hand depending on the direction he turns towards.
- Monkey Flip travels a shorter distance.
- Rocketbarrel Boost's range appears to be shortened.
- Banana Peel has a snappier animation.
- Diddy Kong appears to throw the Banana Peel much higher than before.
- Banana Peel appears to have more startup lag.
- If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.
- Rocketbarrel Barrage's function has changed. Diddy Kong now flies through the stage in an erratic fashion while making rapid punches at his trapped target, ending in one final Rocketbarrel punch.
Gallery
Diddy Kong taunting on Kongo Falls.
Striking Kirby with Monkey Flip on The Great Cave Offensive.
Grabbing towards Ness on Moray Towers.
Charging his Peanut Popgun on Saffron City.
The Peanut Popgun exploding on Spear Pillar.
Tossing a Banana Peel on Great Bay.
Taunting with Donkey Kong on Distant Planet.
Diddy Kong and Lucas being attacked by Marshadow on the Bridge of Eldin.
Wall clinging with Bayonetta on Alolan Exeggutor.
Character Showcase Video
<youtube>AjywYr-fuqY</youtube>
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |