Super Smash Bros. Ultimate

Diddy Kong (SSBU): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{change|Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).}}
*{{change|Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).}}
*{{nerf|Diddy Kong's down tilt has greater knockback, reducing its combo potential at higher percents.}}


===Aerial Attacks===
===Aerial Attacks===

Revision as of 15:21, November 4, 2018

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This article is about Diddy Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Diddy Kong.
Diddy Kong
in Super Smash Bros. Ultimate
Diddy Kong SSBU.png
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Hyper Rocketbarrel
Diddy Kong (SSBU)

Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. His voice is once again comprised of his realistic chimpanzee screeches that were used in both Brawl and Smash 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Diddy Kong's model features a more subdued color scheme. Like Donkey Kong, his fur is less detailed than the previous installment.
  • Change Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.
  • Change Diddy Kong now faces more towards the screen. As a result, his stance, moveset, and animations are now mirrored.

Attributes

  • Buff Like all characters, Diddy Kong's jumpsquat animation now takes three frames to complete.

Ground attacks

  • Change Diddy Kong's neutral attack appears to now end with a quick side kick instead of attacking rapidly with his tail (though it is possible Diddy Kong can pick between a series of rapid hits or a single finisher hit).
  • Nerf Diddy Kong's down tilt has greater knockback, reducing its combo potential at higher percents.

Aerial Attacks

  • Buff Neutral aerial appears to have less ending lag.

Special Moves

  • Change Diddy Kong can now hold Peanut Popgun on either right hand or left hand depending on the direction he turns towards.
  • Nerf Monkey Flip travels a shorter distance.
  • Nerf Rocketbarrel Boost's range appears to be shortened.
  • Change Banana Peel has a snappier animation.
  • Change Diddy Kong appears to throw the Banana Peel much higher than before.
  • Nerf Banana Peel appears to have more startup lag.
  • Change If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.
  • Change Rocketbarrel Barrage's function has changed. Diddy Kong now flies through the stage in an erratic fashion while making rapid punches at his trapped target, ending in one final Rocketbarrel punch.


Gallery

Character Showcase Video

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