Adventure Mode: World of Light: Difference between revisions
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* The cliff appearing at the start of World of Light's reveal trailer is a reference to the opening cutscene from Super Smash Bros. Brawl, and is even used borderline identically, showing all the fighters before changing perspective to look over a sunrise/sunset and an ocean. | * The cliff appearing at the start of World of Light's reveal trailer is a reference to the opening cutscene from Super Smash Bros. Brawl, and is even used borderline identically, showing all the fighters before changing perspective to look over a sunrise/sunset and an ocean. | ||
** Also in the reveal trailer, the place Kirby's Warp Star crashes at is also a reference to the location used in the reveal trailers for Mega Man and Bowser Jr. leading up to the release of Super Smash Bros. 4. | ** Also in the reveal trailer, the place Kirby's Warp Star crashes at is also a reference to the location used in the reveal trailers for Mega Man and Bowser Jr. leading up to the release of Super Smash Bros. 4. | ||
* Unlike ''[[Adventure Mode: The Subspace Emissary|Subspace Emissary]]'', ''World of Light'' appears to contain full dialogue. | * Unlike ''[[Adventure Mode: The Subspace Emissary|Subspace Emissary]]'', ''World of Light'' appears to contain full dialogue instead of the characters just communicating through grunts and gestures. | ||
==Gallery== | ==Gallery== |
Revision as of 14:58, November 3, 2018
World of Light (灯火の星, The Star of Light) is a single-player mode in Super Smash Bros. Ultimate, and the successor to the Adventure Modes in Melee and Brawl. It revolves around the fighters teaming up with Spirits to defeat an "ultimate enemy" named Galeem. In addition to the fighters and spirits from various series, bosses are also confirmed to appear, including Galleom, Master Hand, and Rathalos.
Elements
- Similar to The Subspace Emissary, the mode features a world map that may be navigated. Map navigation is unlike The Subspace Emissary but somewhat resembles Smash 3DS's Classic Mode, in that the player character themselves (rather than the player) navigate between map locations. Additionally, they appear able to interact with characters and various obstacles on the map.
- Both spirits and fighters appear on the map, with distinct icons for each. Treasure chests also appear.
- The player may zoom out to view the full map by pressing L. Galeem appears at the top center of the full map, and areas not yet visited are obscured with dark smoke.
- At least one sub-map may exist (Galleom's location), as one screen shows the Back and Menu options but no Full Map option. (In every other scene, all three options slide off and on the screen together.)
- Certain other means of transportation are seemingly available, as one clip shows Pokémon Trainer use Lapras to traverse a body of water, while another clip shows the Great Fox traveling through a part of the world map resembling outer space.
- Unlike the Adventure Modes in Melee and Brawl, no side-scrolling stages appear to be present.
Unconfirmed elements
- The status of cutscenes in this mode (compared to Melee and Brawl's Adventure Modes) is unknown. While the trailer for this mode features both Brawl-style cutscenes (more elaborate pre-rendered cinematics) and Melee-style cutscenes (in-engine short snippets), it is unknown whether any of these are actually included in the game, are for the trailer alone, or if any other cutscenes exist at all.
- Interestingly, in the Nintendo Direct that announced this mode, Sakurai's original Japanese speech and the various language translations occasionally say slightly different things:
- In the North American version of the Direct, Sakurai mentions that the mode "is more about fun than story". Additionally, when the trailer is introduced, Sakurai specifically states to "leave the rest to your imagination", strongly implying that no additional cutscenes or story beyond the trailer will exist.
- In the European version of the Direct, Sakurai mentions that the mode "is nothing like" The Subspace Emissary, though it is ambiguous whether this refers to cutscenes or (possibly) the lack of side-scrolling stages. There is no caveat regarding "imagination".
- In Sakurai's original Japanese speech, he mentions that "there is no mode that tells a story". There is no caveat regarding "imagination", implying that no story beyond the trailer will exist but leaving the status of cutscenes ambiguous.
- Interestingly, in the Nintendo Direct that announced this mode, Sakurai's original Japanese speech and the various language translations occasionally say slightly different things:
Trailer
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Trivia
- If World of Light's Japanese name has its characters reversed, it can be read as 星の火灯, which is pronounced very similarly to 星のカービィ (Kirby of the Stars), the Japanese name of the Kirby series.
- In the trailer, Kirby is the only fighter to survive Galeem's fatal attack (via Warp Star teleport), making him the starting playable character in this mode.
- The cliff appearing at the start of World of Light's reveal trailer is a reference to the opening cutscene from Super Smash Bros. Brawl, and is even used borderline identically, showing all the fighters before changing perspective to look over a sunrise/sunset and an ocean.
- Also in the reveal trailer, the place Kirby's Warp Star crashes at is also a reference to the location used in the reveal trailers for Mega Man and Bowser Jr. leading up to the release of Super Smash Bros. 4.
- Unlike Subspace Emissary, World of Light appears to contain full dialogue instead of the characters just communicating through grunts and gestures.