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*A [[down smash]] where he spins his whip around his body, with great range on both sides. | *A [[down smash]] where he spins his whip around his body, with great range on both sides. | ||
*A whip twirl [[neutral air]] around Simon's body. | *A whip twirl [[neutral air]] around Simon's body. | ||
*Whip swing aerials similar to the directional whip in ''Super Castlevania IV''. The [[forward aerial]] and [[back aerial]] can be angled slightly upward and downward at roughly a 20 degree angle. | *Whip swing aerials similar to the directional whip in ''Super Castlevania IV''. The [[forward aerial]] and [[back aerial]] can be angled slightly upward and downward at roughly a 20 degree angle. Notably, these are the only aerial normals in Smash Bros. history that are able to grab the ledge. | ||
*A [[down aerial]] divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump. Simon and Richter both obtained this ability in ''Harmony of Despair''. It appears to [[meteor smash]] in its earlier frames. | *A [[down aerial]] divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump. Simon and Richter both obtained this ability in ''Harmony of Despair''. It appears to [[meteor smash]] in its earlier frames. | ||
*An upward whip [[up throw]], a slamming [[down throw]], and a knee strike [[pummel]]. Notably, while he can use his whip as a [[tether recovery]], he does not use it to grab opponents. | *An upward whip [[up throw]], a slamming [[down throw]], and a knee strike [[pummel]]. Notably, while he can use his whip as a [[tether recovery]], he does not use it to grab opponents. |
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