Pikachu (SSBM): Difference between revisions
m (electricity not 'electritcy') |
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*Extremely long, versatile recovery (albeit with some landing lag on Pikachu's [[up B]]) | *Extremely long, versatile recovery (albeit with some landing lag on Pikachu's [[up B]]) | ||
*Decent projectile | *Decent projectile | ||
*Very quick overall | |||
====Cons==== | ====Cons==== |
Revision as of 11:52, June 22, 2007
- This page is about Pikachu's Melee appearance. For information about his SSB appearance, see here. For information about his Brawl appearance, see here.
Pikachu (ピカチュウ, Pikachū) is a Pokémon and starter character for Super Smash Bros. Melee.
Super Smash Bros. Melee stats
Pros & Cons
Pros
- An agile character
- Small
- A fast, immensely powerful up smash (even more powerful than Fox's)
- Up aerial can semi-spike and KO characters at low percents
- Extremely long, versatile recovery (albeit with some landing lag on Pikachu's up B)
- Decent projectile
- Very quick overall
Cons
- Some of its stronger attacks (such as down aerial) are laggy.
- Poor at comboing.
- Pikachu's light weight and medium falling speed allow it to be juggled fairly easily
- Low range on most of its attacks.
Attacks
- A/> Pikachu rears up and shoot out an electric whip out of his cheeks. Does about 20 damage
- A/^ Pikachu jumps and does a nice little flip-kick. Good juggle starter
- A/v Pikachu creates a blue electric blossom around himself for large damage. Good clear-out move.
- B Pikachu makes an arch of bouncing electricity. Good for use on small platform with an enemy charging at you.
- B/> Pikachu charges up and shoots out at the opponent releasing a small electric charge.
- B/^ Pikachu jumps, followed by a line of electricity.
- B/v Pikachu yells "Pikkaa!" and a thunderbolt comes down and hits him. An excellent clear-out move.
Strategies
Approaches
Nair or Fair are good approaches. Fair is a wonderful setup move while Nair also can start some combos. If you are far from your opponent you can use thundershock at your opponents and when your next to them you can preform an attack(right after thundershock hits.
Basic use of moves/setups
• Nair: Grab/Dsmash.
• Fair: Grab/Dsmash/Utilt
• Uair: Uair for Uair juggling
• Bair: Nothing. Only for mindgames(no one expects this move).
• Utilt:Low percentage: Utilt, Usmash. Mid-high percentage: any Areal.
• Fthlt: Use sparingly. Not for setup but to "push" your opponent away.
• Dtilt: Nothing. Maybe for edge guarding?
• Upsmash: Thunder for a KO; Uair for mid percentage.
• Dsmash: Uair.
• Fsmash: Nothing. Used for Edge guard/ get opponents to the edge.
• Uthrow: Uthrow chain grabbing. Areal/Usmash. Utilt at very low percentage.
• Bthrow: Nothing. Good for getting opponents off edge.
• Dthrow: Low percentage: Usmash/Utilt/grab.
• Fthrow: Nothing.It sucks.