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| {{ArticleIcons|ultimate=y}}
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| {{Future release}}
| | r/copypasta |
| {{disambig2|Link's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Link}}
| | A series of offensive statements. |
| {{Infobox Character
| | u/schlongsosig |
| |name = Link
| | Fact: the murder rate for illegal immigrants is 10 times higher than those of American citizens. Fact: if a woman dresses a certain way, then she's asking for it and she'll get whatever is coming to her. I'm not afraid to say it, I'm racist. But that's okay because I admit that I'm racist. I think voter registration should be mandatory in all fifty states. If you trespass on my property then I should legally be allowed to shoot you, and nothing you or anyone does can convince me otherwise. Library fines are so small that you can practically ignore them every time. So sue me! I fundamentally believe that abortion should be legal when the life of the mother is threatened, but never in cases of rape and incest. And you know what? Tomatoes are vegetables. I challenge anyone to fight me on this issue. I am positive that tomatoes are vegetables because they are not sweet and you cannot eat them like apples. They might be red like apples but that does not automatically make them a fruit. Science backs me up on that one hundred percent. Eminem is the best rapper of all time. To be honest, everybody needs to stop being so sensitive. I only piss in handicapped parking spots and I believe lesbians mothers cause autism, not vaccines. Also, the holocaust never happened, but I wish that it had because overpopulation is going to kill us all in the long run. I enjoy cheez-wiz. Well, that's the way I am. Everybody is entitled to their opinions. Goodbye. |
| |image = [[Image:Link SSBU.png|250px|Link]]
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| |game = SSBU
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| |ssbgame1 = SSB
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| |ssbgame2 = SSBM
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| |ssbgame3 = SSBB
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| |ssbgame4 = SSB4
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| |availability = [[Starter character|Starter]]
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| }}
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| {{cquote|''Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
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| '''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. Link is now voiced by Kengo Takanashi, who reprises his role from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''.
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| ==Changes from ''[[Super Smash Bros. 4]]''==
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| {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
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| Link now incorporates many elements from ''The Legend of Zelda: Breath of the Wild'' into his moveset, such as the {{s|zeldawiki|Remote Bomb}}, the {{s|zeldawiki|Ancient Bow}} & {{s|zeldawiki|Ancient Arrow}}, and the {{s|zeldawiki|Master Sword}}'s {{s|zeldawiki|Sword Beam}}.
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| ===Aesthetics===
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| *{{change|Link's design is now based off of his appearance in ''The Legend of Zelda: Breath of the Wild'', which brings with it many related changes.}}
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| **Link's default appearance is now the blue {{s|zeldawiki|Champion's Tunic}}, with the more traditional green {{s|zeldawiki|Tunic of the Wild}} as an alternate costume.
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| **Link now takes on a new stance: his legs are further apart, with his sword and shield up at all times.
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| **Link now holds the Master Sword with his right hand and shield with his left hand as opposed to previous ''Smash Bros.'' games, with many of his animations altered as a result. His body also now faces the screen more often if he is facing right. This references how he holds his sword and shield in ''Breath of the Wild'' and other recent ''Zelda'' titles such as ''[[zeldawiki:The Legend of Zelda: Skyward Sword|Skyward Sword]]''.<!--Don't include games here where Link being right-handed is a consequence of mirroring the whole game for whatever reason.-->
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| **The {{s|zeldawiki|Master Sword}} now bears its design from ''Breath of the Wild'', and is much longer.
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| **Link has a new [[on-screen appearance]]: he now glides using the {{s|zeldawiki|Paraglider}} onto the stage.
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| **Link's Boxing Ring alias has been changed to "Champion of Hyrule".
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| *{{change|Link has a new taunt where he holds onto the Master Sword with both hands, similar to one of {{SSBU|Ike}}'s taunts.}}
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| ===Attributes===
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| *{{buff|Universal frame 3 [[jumpsquat]] significantly improves Link's historically lacking ground-to-air maneuverability, down from frame 7.}}
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| *{{buff|Link's [[jump]] height and [[dashing]] speed are noticeably higher and faster than they were previously, respectively.}}
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| *{{buff|The Master Sword is longer than it was in previous installments, increasing the range of Link's sword-based attacks.}}
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| ===Ground Attacks===
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| *{{change|The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than in previous games.}}
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| *{{nerf|Neutral attack deals less damage.}}
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| *{{change|Forward tilt now causes the screen to shake once the sword lands to the ground.}}
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| *{{nerf|Forward tilt has more ending lag.}}
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| *{{change|Link has a new up tilt, an overhead arcing slash that now hits from behind first. Due to this, Link is more vulnerable to frontal attacks due to the attack hitting the front later.}}
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| *{{nerf|Up tilt no longer encircles Link's entire body, hindering its vertical range.}}
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| *{{buff|Up tilt deals more damage.}}
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| *{{nerf|Down tilt deals less damage.}}
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| *{{change|Dash attack's initial lunge provides less distance, decreasing the move's range, but allowing Link to hit opponents more reliably.}}
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| *{{buff|Dash attack's sweetspot deals more damage.}}
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| *{{buff|When at 0% damage, the first swing of Link's forward smash will shoot out a spinning {{s|zeldawiki|sword beam}}, specifically the one seen in ''Breath of the Wild''. This is in reference to numerous [[The Legend of Zelda (universe)|''Zelda'' titles]], in which Link's sword shoots out sword beams when he is at full health. Further charging the forward smash increases the size and damage of the sword beam itself.}}
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| *{{nerf|Down smash comes out slower.}}
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| ===Aerial attacks===
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| *{{buff|All aerials have less landing lag, with neutral and back aerial in particular now being almost as fast as a hard landing.}}
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| *{{change|Forward aerial's first hit now has set knockback that reliably links into the second hit. However, the first hit no longer can K.O. opponents as a result, and the damage has been lowered on both hits.}}
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| *{{buff|Forward aerial has been sped up, with the second hit coming out much faster than before.}}
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| *{{change|Back aerial has a slightly different animation.}}
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| *{{buff|Both hits of back aerial have slightly increased damage.}}
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| *{{change|Down aerial has a different animation, now producing a more exaggerated downward thrust.}}
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| ===Throws/other attacks===
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| *{{change|Link no longer uses the [[Clawshot]] for his [[grab]]s, instead having standard grabs where he reaches out with one hand. This significantly decreases their [[lag]], but also their range.}}
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| *{{nerf|Due to Link's Clawshot being retired, he no longer has a [[grab aerial]] or a [[tether recovery]].}}
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| **{{buff|As a result, Link can now Z-drop his remote bombs without triggering the grab aerial's lengthy animation.}}
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| *{{nerf|Forward throw and back throw deal less damage.}}
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| ===Special Moves===
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| *{{change|Link now uses the {{s|zeldawiki|Traveler's Bow}} from ''Breath of the Wild'' instead of the {{s|zeldawiki|Hero's Bow}}. The arrows were also changed to match corresponding visuals.}}
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| *{{change|Arrows fired from Link's bow now travel much further when charged at minimum, but also appear to fly noticeably slower than before.}}
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| *{{change|The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground. Additionally, they linger on the ground longer than previous installment and now stick to opponents.}}
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| **{{buff|Using the Bow while holding an arrow causes Link to fire two arrows in one shot for double damage.}}
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| *{{change|Link's [[Boomerang]] is no longer the Gale Boomerang.}}
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| **{{nerf|This removes the windbox of the previous special entirely, removing any combos Link had with it, as well as removing the ability to push opponents back with it.}}
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| **{{buff|However, like in ''Smash 64'' and ''Melee'', Link's Boomerang has a returning hitbox that deals damage, interrupts opponents and now allows Link to perform more reliable combos as it returns.}}
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| *{{buff|Boomerang's [[range]] has been increased.}}
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| *{{change|Boomerang's travel speed is slower upon returning.}}
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| *{{change|Spin Attack's visuals have been updated to be larger and more vibrant in appearance. Additionally, Link can now spin either inwards like in ''Smash 64'', or outwards like in his other appearances.}}
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| *{{buff|Link now keeps access to his double jump if hit during his aerial [[Spin Attack]], provided he hasn't used it.}}
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| *{{change|Link's new down special is the [[Remote Bomb Rune]], specifically the spherical bomb from ''Breath of the Wild''. Unlike Link's old [[Bomb (Link)|Bomb]], it no longer explodes upon contact, but rather, bounces upon the opponent or object. The Remote Bombs are now detonated by pressing Down B again, similar to {{SSBU|Snake}}'s [[C4]]. This, as a result, also changes up Link's recovery tactics and item play substantially.}}
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| *{{change|Due to the Remote Bombs not requiring a fuse, they can be in play for much longer than their predecessors. Additionally, they will not detonate if another fighter is holding them.}}
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| *{{buff|Due to the general change in how the Remote Bomb Rune damages opponents, the overall damage potential from the move has been greatly increased.}}
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| *{{buff|The Remote Bomb Rune has an exponentially larger blast radius compared to the previous Bombs.}}
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| *{{buff|Remote Bomb Rune has significantly higher knockback, as well as a more favorable horizontal angle than Link's previous Bombs. Additionally, the direction in where the opponent is relative to the bomb determines where they are sent, increasing not only its potential combo setups, but also increasing its edge-guarding potential.}}
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| *{{nerf|Link can only have one Remote Bomb Rune out on the battlefield at a time, instead of two standard bombs.}}
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| *{{change|Link has a new [[Final Smash]] called the [[Ancient Bow and Arrow]]. It is functionally similar to [[Light Arrow]] from the previous games, although it only deals a single powerful blow to the first opponent in the arrow's path, alongside any bystanders. Additionally, due to it being functionally similar to Light Arrow, the horizontal range has been increased significantly.}}
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| ==[[Alternate costume (SSBU)#Link|Alternate costumes]]==
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| {|style="margin:1em auto 1em auto;text-align:center"
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| |colspan=8|[[File:Link Palette (SSBU).png]]
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| |}
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| ==Gallery==
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| <gallery>
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| Link-Alt1 SSBU.png|Official render of Link's Tunic of the Wild outfit.
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| SSBUWebsiteLink1.jpg|Link [[taunting]] on the [[Great Plateau Tower]].
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| SSBUWebsiteLink2.jpg|Link about to perform his [[forward smash]] on [[Temple]].
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| SSBUWebsiteLink3.jpg|Link performing a [[Spin Attack]] on {{SSBU|Pac-Man}} on [[Spirit Train]].
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| SSBUWebsiteLink4.jpg|Link holding a [[Heart Container]] on [[Great Bay]].
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| SSBUWebsiteLink5.jpg|Link performing his new Final Smash, [[Ancient Bow and Arrow]].
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| SSBUWebsiteLink6.jpg|About to strike {{SSBU|Ganondorf}} with his [[dash attack]] in [[Skyworld]].
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| SSBUWebsiteDaisy3.jpg|Struck by {{SSBU|Daisy}} on Spirit Train.
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| SSBUWebsiteDrMario3.jpg|Link struck by {{SSBU|Dr. Mario}}'s forward smash on [[New Pork City]].
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| SSBUWebsiteInkling6.jpg|Link, {{SSBU|Mario}} and {{SSBU|Samus}} struck by the {{SSBU|Inkling}}'s [[Splat Roller]] on [[Mario Circuit (SSBB)|Figure-8 Circuit]].
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| SSBUWebsiteIsabelle4.jpg|Link getting hit by one of {{SSBU|Isabelle}}'s attacks on [[Luigi's Mansion]].
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| SSBUWebsiteRoy4.jpg|Link struck by {{SSBU|Roy}}'s neutral aerial on [[Skyloft]].
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| SSBUWebsiteRathalos3.jpg|Link, {{SSBU|Marth}} and {{SSBU|Shulk}} advancing towards [[Rathalos]] on [[Coliseum]].
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| SSBUWebsiteRathalos4.jpg|Link, {{SSBU|Pikachu}}, {{SSBU|Bowser}} and Inkling being attacked by Rathalos on [[Tortimer Island]].
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| SSBUWebsite30.jpg|Link using [[Hero's Bow|Traveler's Bow]] on [[Prism Tower]].
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| 8-PlayerSSBU 1.jpg|With Mario, {{SSBU|Donkey Kong}}, Samus, {{SSBU|Ice Climbers}}, {{SSBU|Pit}}, {{SSBU|Villager}} and Inkling on {{SSBU|Battlefield}}.
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| SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Inkling, Marth, Pit, {{SSBU|Ridley}} and Villager on Battlefield.
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| SSBUZeldaJPTwitter1.jpg|With {{SSBU|Zelda}}, {{SSBU|Sheik}}, Ganondorf, {{SSBU|Toon Link}} and {{SSBU|Young Link}} on the Great Plateau Tower.
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| SSBU LegendofZeldaReps.jpg|With Zelda and Ganondorf on the Great Plateau Tower.
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| </gallery>
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| === Character Showcase Video ===
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| <youtube>kfeUdBi67G4</youtube>
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| ==Trivia==
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| *This marks the first time in the series where Link does not wear his trademark green tunic as a default outfit, both in official art and in-game, as well as the first time Link no longer has his Goron and Zora tunics from ''Ocarina of Time'' as his respective red and blue alternate costumes, nor uses a [[tether]]. However, his traditional design (the Tunic of the Wild outfit) still appears as an alternate costume, with his new red and blue costumes now being based on two armor sets from ''Breath of the Wild'' (the Hylian Tunic and the Royal Uniform, respectively), while both of his doppelgängers still retain their tethers.
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| *Despite Link's design now being based on ''Breath of the Wild'', {{SSBU|Kirby}} still gains his familiar green cap when [[Inhale (Kirby)|copying]] him. However, this is in line with Link's alternate costume.
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| *Coincidentally enough, Link is ranked as #3 in order of appearance in the ''Smash'' franchise, as the ''Zelda'' franchise is revolved around the Triforce, and there are three different playable versions of Link in this game.
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| *Ironically, in ''Breath of the Wild'', Link's Champion's Tunic cannot be dyed despite being the base for four of his costumes in this game. His Tunic of the Wild can be dyed, but the colors used for the other four costumes (based on this outfit) are not possible in the actual game.
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| *In the E3 demo of the game, Link's portrait, strangely, used his in-game model as opposed to the render made for him in the game. This was also the case with {{SSBU|Mario}}, {{SSBU|Pikachu}} and {{SSBU|Villager}}.
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| {{clear}}
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| {{SSBUCharacters}}
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| {{Zelda universe}}
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| [[Category:Link (SSBU)]]
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