Classic Mode (SSBU): Difference between revisions
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(Reverting: Stop listing the things that are unconfirmed. It’s pointlessly redundant and redundantly pointless.) |
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'''Classic Mode''' appears again in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own set of opponents and stages to face in this mode, which is similar to the [[1P Game]] that appeared in ''[[Super Smash Bros.]]'' A unique name is given on the match screen, though it is unknown if this title is for the round or the character’s entire path. | '''Classic Mode''' appears again in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own set of opponents and stages to face in this mode, which is similar to the [[1P Game]] that appeared in ''[[Super Smash Bros.]]'' A unique name is given on the match screen, though it is unknown if this title is for the round or the character’s entire path. | ||
However it is unconfirmed whether [[Master Hand]] and [[Crazy Hand]] would appear as final bosses during the final round. It is also unconfirmed how many [[Bonus Stage]]s would return in this mode before that | However it is unconfirmed whether [[Master Hand]] and [[Crazy Hand]] would appear as final bosses during the final round. It is also unconfirmed how many [[Bonus Stage]]s would return in this mode before that. | ||
==See also== | ==See also== |
Revision as of 05:34, September 20, 2018
Classic Mode appears again in Super Smash Bros. Ultimate. Each character now has their own set of opponents and stages to face in this mode, which is similar to the 1P Game that appeared in Super Smash Bros. A unique name is given on the match screen, though it is unknown if this title is for the round or the character’s entire path.
However it is unconfirmed whether Master Hand and Crazy Hand would appear as final bosses during the final round. It is also unconfirmed how many Bonus Stages would return in this mode before that.