King K. Rool (SSBU): Difference between revisions
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(→Known moveset: Added that his Crown Toss is presumably his Side Special and his Blunderbuss is presumably his Neutral Special. Added that K. Rool’s forward aerial is also similar to Squirtle’s forward aerial.) |
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===Known moveset=== | ===Known moveset=== | ||
*He uses various moves from his appearances in the ''Donkey Kong Country'' games: | *He uses various moves from his appearances in the ''Donkey Kong Country'' games: | ||
**His crown throw from the original ''Donkey Kong Country''. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off screen where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use. | **His crown throw from the original ''Donkey Kong Country'', presumably his [[Side Special]]. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off screen where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use. | ||
**His [[Blunderbuss]] from ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. K. Rool also puts on the pirate hat he wears under his "Kaptain K. Rool" persona in that game. After firing a {{s|mariowiki|Kannonball}}, the Blunderbuss can vacuum up either the Kannonball, other projectiles or other opponents and shoot them back out at an angle. | **His [[Blunderbuss]] from ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', presumably his [[Neutral Special]]. K. Rool also puts on the pirate hat he wears under his "Kaptain K. Rool" persona in that game. After firing a {{s|mariowiki|Kannonball}}, the Blunderbuss can vacuum up either the Kannonball, other projectiles or other opponents and shoot them back out at an angle. | ||
**His helicopter backpack from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', presumably his [[up special move]]. It is similar to {{SSBU|Snake}}'s [[Cypher]]. | **His helicopter backpack from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', presumably his [[up special move]]. It is similar to {{SSBU|Snake}}'s [[Cypher]]. | ||
**One of his boxing gloves from ''{{s|mariowiki|Donkey Kong 64}}'', which appears to be his [[forward smash]]. The boxing glove materializes on the hand that performs the punch. | **One of his boxing gloves from ''{{s|mariowiki|Donkey Kong 64}}'', which appears to be his [[forward smash]]. The boxing glove materializes on the hand that performs the punch. | ||
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*A [[Bury|burying]] stomp resembling a sumo stance. | *A [[Bury|burying]] stomp resembling a sumo stance. | ||
*A belly flop [[neutral aerial]], where K. Rool inflates his stomach similar to {{SSBU|Wario}} and {{SSBU|King Dedede}}'s. | *A belly flop [[neutral aerial]], where K. Rool inflates his stomach similar to {{SSBU|Wario}} and {{SSBU|King Dedede}}'s. | ||
*An aerial dropkick [[forward aerial]], similar to {{SSBU|Bowser}}'s back aerial. | *An aerial dropkick [[forward aerial]], similar to {{SSBU|Bowser}}'s back aerial and {{SSBU|Squirtle}}’s forward aerial. | ||
*An overhead punch [[back aerial]], similar to {{SSBU|Ganondorf}}'s forward aerial. | *An overhead punch [[back aerial]], similar to {{SSBU|Ganondorf}}'s forward aerial. | ||
*A headbutt [[up aerial]] that goes straight upward. | *A headbutt [[up aerial]] that goes straight upward. |
Revision as of 12:51, September 13, 2018
- This article is about King K. Rool's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King K. Rool.
King K. Rool in Super Smash Bros. Ultimate | |
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Universe | Donkey Kong |
Availability | Unlockable |
Final Smash | Blast-O-Matic |
“ | King K. Rool Comes Aboard! | ” |
—Introduction Tagline |
“ | With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island... | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Simon, Richter, Chrom, and Dark Samus in the Ultimate-centric Nintendo Direct on August 8th, 2018. Rather than being voiced by Toshihide Tsuchiya, his voice actor in Donkey Kong games since Donkey Kong Barrel Blast, King K. Rool uses realistic crocodile sound effects to represent his voice, similarly to Bowser, Donkey Kong, and Diddy Kong.
Attributes
- K. Rool's design is based on his appearance in the original Donkey Kong Country, with his cape going down to his waist instead of stopping at his middle back and his belly being plated in golden armor.[1] His scales are also more pronounced than in any other appearance. However, his smaller crown, shortened tail, blue gem at the front of his cape, lack of a vertical indentation on his stomach, and more expressive eyes come from Donkey Kong spinoff developer Paon's post-Donkey Kong 64 redesign of the character.
- He also has his pirate hat as a reference to Donkey Kong Country 2: Diddy's Kong Quest akin to his alter ego, Kaptain K. Rool.
- K. Rool's idle pose resembles his idle from Donkey Kong Country.
- K. Rool dashes on all four limbs, akin to real-life alligators and crocodiles, though he performs his walk animation on two legs.
Known moveset
- He uses various moves from his appearances in the Donkey Kong Country games:
- His crown throw from the original Donkey Kong Country, presumably his Side Special. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to Link's Boomerang. If K. Rool does not catch the crown on its return, it will continue flying off screen where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or pocketed for later use.
- His Blunderbuss from Donkey Kong Country 2: Diddy's Kong Quest, presumably his Neutral Special. K. Rool also puts on the pirate hat he wears under his "Kaptain K. Rool" persona in that game. After firing a Kannonball, the Blunderbuss can vacuum up either the Kannonball, other projectiles or other opponents and shoot them back out at an angle.
- His helicopter backpack from Donkey Kong Country 3: Dixie Kong's Double Trouble!, presumably his up special move. It is similar to Snake's Cypher.
- One of his boxing gloves from Donkey Kong 64, which appears to be his forward smash. The boxing glove materializes on the hand that performs the punch.
- Stomach Attack, which involves K. Rool inflating his belly as a counterattack, presumably his down special move. Based on certain enemies from the Donkey Kong Country series being invulnerable from certain attacks, most noticeably the Klump and Krusha-type enemies.
- A sumo-esque palm strike followed by a claw swipe, similar to Bowser's neutral attack.
- A quick uppercut, presumably his up tilt.
- A belly-first lunge with armor, presumably his dash attack. Based on an attack from Donkey Kong Land.
- A burying stomp resembling a sumo stance.
- A belly flop neutral aerial, where K. Rool inflates his stomach similar to Wario and King Dedede's.
- An aerial dropkick forward aerial, similar to Bowser's back aerial and Squirtle’s forward aerial.
- An overhead punch back aerial, similar to Ganondorf's forward aerial.
- A headbutt up aerial that goes straight upward.
- A stomping kick down aerial, similar to Ganondorf's.
- An up throw where K. Rool heaves the opponent over his head, leaps past the upper blast line, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. Similar to Kirby's and Charizard's up throws.
- A back throw where K. Rool drags the opponent on the ground and throws them upwards.
- Blast-O-Matic: K. Rool's Final Smash, which is based on the game over screen from Donkey Kong 64. After stomping the ground and dashing into his foes, he uses his Blast-O-Matic to destroy Donkey Kong Island with his victims on it.
- A taunt where K. Rool viciously snaps forward, similar to Bowser's side taunt.
- A taunt where K. Rool does a sumo-esque stomp.
- A taunt where K. Rool slaps his belly once in amusement.
- An idle where K. Rool points at himself and smiles.
- An on-screen appearance involving him dropping from the sky with his arms crossed before chuckling. His pose is based on how he appears in Donkey Konga.
- A victory pose where he flips his cape around before ending in a pose similar to his official artwork.
Reveal trailer
<youtube>0-gfC1upmoA</youtube>
Gallery
King K. Rool on Green Greens.
Using his Blunderbuss on Pirate Ship.
King K. Rool posing on Boxing Ring.
Villager taking out K. Rool's pocketed Crown on Tortimer Island.
Using his Stomach Attack on Snake on Magicant.
His purple and blue costumes on Prism Tower.
Character showcase video
<youtube>pKcXgSV8PTE</youtube>
Trivia
- King K. Rool is the third playable Smash Bros. character to have been created outside Japan, following Diddy Kong, also created as part of the Donkey Kong Country series by the British developer Rare, and Dark Samus, who was created by the Texas-based Retro Studios.
- Ultimate marks King K. Rool's first game appearance in a decade, aside from references such as trophies and costumes in other Smash titles. His previous most recent appearance was in 2008 in Mario Super Sluggers.
- King K. Rool is the third newcomer to be announced in Ultimate that was previously featured as a Mii Fighter costume in Super Smash Bros. 4, the others being, Inkling and Chrom.
- King K. Rool has a unique victory theme based on the opening of Gangplank Galleon, his boss theme in the original Donkey Kong Country.[1]
- One of King K. Rool's victory animations is based on his official artwork.
- King K. Rool is the only newcomer who hasn't had his moveset explained in detail after he was officially announced besides a gameplay video.
- According to Masahiro Sakurai, King K. Rool's inclusion in Ultimate was a result of his popularity in the Super Smash Bros. Fighter Ballot. [2]
- King K. Rool's name is pronounced as "King Kay-Rool" in English and "King Kruel" in Japanese. This is similar to King Dedede and Lucina having different pronunciations between English and Japanese Versions.
- This is the first time that the English name is spoken verbally in a game. The first time it was spoken verbally was in the pilot episode of the Donkey Kong Country animated series, although it was alternated with the pronunciation "King Kuh-Rool" before the pronunciation of "King Kay-Rool" was dropped entirely.
- Also, in King K. Rool's trailer, King Dedede disguising himself as King K. Rool is similar to the Donkey Kong Country episode Just Kidding, in which Diddy Kong and Candy Kong make Donkey Kong use a King K. Rool costume to pull a prank on Cranky on All Fool's Day, but backfire when they accidentally bring the real King K. Rool to Cranky's house and the Crystal Coconut.
References
Donkey Kong universe | |
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Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |