User:PikaSamus/sandbox: Difference between revisions

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=Metroid (game)=
{{MovesetTable
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
|game=SSB
<pre>{{DISPLAYTITLE:''Metroid'' (game)}}</pre>
|neutralcount=1
{{Infobox Game
|neutralname=Headbutt<ref name="jsite">https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ChrFrameLayout.html</ref>
|title  = Metroid
|neutral1dmg=2%
|image =  
|neutraldesc=Pikachu headbutts forward. Can chain into itself.
|caption = [[File:MetroidSymbol.png|50px]]
|ftiltangles=3
|developer = Nintendo EAD
|ftiltname=Two-Legged Kick<ref name="jsite"/>
|publisher = Nintendo
|ftiltupdmg=11%
|designer = Shigeru Miyamoto
|ftiltsidedmg=10%
|released = {{Flag|Japan}} August 6, 1986<br>{{Flag|USA}} August 1987<br>{{Flag|Europe}} January 15, 1988<br>{{Flag|Australia}}1988
|ftiltdowndmg=9%
|genre = Platformer
|ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward.
|platform = Nintendo Entertainment System<br>Family Computer Disk System<br>Game Boy Advance<br>[[Virtual Console]]
|utiltname=Tail Attack<ref name="jsite"/>
|interwiki      = metroidwiki
|utiltdmg=11%
|interwikiname  = Metroid Wiki
|utiltdesc=Does a tail whip upwards.
|interwikipage  = Metroid (game)
|dtiltname=Trip<ref name="jsite"/>
|dtiltdmg=12%
|dtiltdesc=A tail sweep.
|dashname=Jump Headbutt<ref name="jsite"/>
|dashdmg=12%
|dashdesc=Does a running headbutt while falling onto the ground.
|fsmashname=Short Thunder Jolt<ref name="jsite/>
|fsmashdmg=18%
|fsmashdesc=Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. Along with [[Captain Falcon]] and [[Ness]], it is the 5th strongest Forward Smash in the game, KOing as early as 95%.
|usmashname=Tail Somersault<ref name="jsite"/>
|usmashdmg=18% (clean), 9% (late)
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. A powerful vertical KO move, in fact the 6th strongest Up Smash in the game, KOing as early as 91%.
|dsmashname=Double Two-Legged Kick<ref name="jsite"/>
|dsmashdmg=16% (front), 13% (back)
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits.
|nairname=Pikachu Kick<ref name="jsite"/>
|nairdmg=14% (clean), 11% (late)
|nairdesc=Pikachu sticks out its foot for a few seconds. An easily definable [[sex kick]].
|fairname=Thunder Jolt Drill<ref name="jsite"/>
|fairdmg=21% if all hits connect, 6% (landing)
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit, can be used as a combo starter.
|bairname=Backward Kick<ref name="jsite"/>
|bairdmg=16% (clean), 14% (late)
|bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second.
|uairname=Tail Duster<ref name="jsite"/>
|uairdmg=10%
|uairdesc=A flipping upwards tail swing. Knockback angle depends on area of tail.
|dairname=Thunder Jolt Drill<ref name="jsite"/>
|dairdmg=13%
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally. Along with [[Link]]'s down aerial, this is the only down aerial in SSB to lack a [[meteor smash]] hitbox.
|grabname=Grab<ref name="jsite/">
|grabdesc=Grabs the opponent.
|fthrowname=Headhunt Throw<ref name="jsite"/>
|fthrowdmg=12%
|fthrowdesc=Pikachu grabs the foe, flips and releases them.
|bthrowname=Electric Throw<ref name="jsite"/>
|bthrowdmg=18%
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future Smash Bros. iterations, but a much weaker variant.
|floorbname=
|floorbdmg=6%
|floorbdesc=Kicks on both sides and gets up.
|floorfname=
|floorfdmg=6%
|floorfdesc=Kicks on both sides and gets up.
|edgefname=&nbsp;
|edgefdmg=6%
|edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse.
|edgesname=&nbsp;
|edgesdmg=6%
|edgesdesc=Slowly gets up and whips its tail.
|nsname=Thunder Jolt
|nsdmg=10% (ball), 7% (wave)
|nsdesc=Shoots a sphere of electricity diagonally downwards and when it hits the ground, it will turn into a wave. The projectile will wrap around corners, and will snake along walls and ceilings if the corners are not too sharp and the jolt lives for long enough.
|usname=Quick Attack
|usdmg=0%
|usdesc=Moves in two directions at warp speed. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, and the invincibility frames. Deals no damage.
|dsname=Thunder|dspage=Thunder (Pokémon)
|dsdmg=12% (bolt), 16% (blast)
|dsdesc=Pikachu drops a bolt of lightning from the sky causing slight vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger knockback than the lightning itself. Can stall Pikachu in midair if timed correctly.
}}
}}
'''''Metroid''''' ({{ja|PLACEHOLDER}}, ''Metroid''), is a 1987 platforming video game for the {{s|nwiki|Nintendo Entertainment System}}. The storyline is that the Space Pirates, led by [[Mother Brain]], have come in control of energy-based lifeforms known as {{b|Metroid|creature}}s. Bounty hunter [[Samus Aran]] was hired by the Galactic Federation to take them down on the pirate's homeworld, [[Zebes]].
<br clear=left>
==In the ''{{b|Super Smash Bros.|series}}'' series==
[[Samus Aran]] is a playable character in every ''Smash Bros.'' game. She uses [[missile]]s, {{b|bomb|Samus}}s, and the {{b|Screw Attack|move}} as part of her moveset, all of which originated in ''Metroid''.
In ''[[Super Smash Bros.]]'', the stage [[Planet Zebes]] is set on Zebes, the planet from the original ''Metroid''. The stage's music is a remix of the Brinstar music. Various enemies (including [[Ridley]], who uses his light purple color from ''Metroid'') appear in the background. One of Samus' alternate costumes resembles the Varia Suit when missiles are selected in this game. Samus' victory theme is a remix of the "item collection jingle", which originated in ''Metroid''.
In ''[[Melee]]'', two new stages originate from ''Metroid'': [[Brinstar]] and [[Brinstar Depths]]. Brinstar is similar to Planet Zebes from original ''Smash Bros.''. It has a new remix of the Brinstar theme, but portions of the music being a remix of the "Samus appearance jingle", which originated in ''Metroid''. Brinstar Depths is based on [[metroidwiki:Kraid (area)|Kraid's area]] from ''Metroid'', and has a remix of the theme from the same area; like Brinstar, part of the music is a remix of another track from ''Metroid'', this time being the "item room" theme, which originated in ''Metrois''. [[Ridley]] appears in the [[opening movie]] and as a [[trophy]], and both use his light purple color from ''Metroid'', despite using his ''Super Metroid'' appearance as a base. A {{b|Metroid|creature}}, a creature originating in this game, has a trophy.
In ''[[Brawl]]'', Ridley is a [[Ridley (SSBB)|boss]]. [[Norfair]] is a new stage, and [[Brinstar]] returns from ''Melee''. Norfair has remixes of the Norfair theme and the ending theme, both from ''Metroid''. Brinstar has both the Brinstar and Brinstar Depths themes from ''Melee''.
In {{for3ds}}, [[Brinstar]] returns, retaining both themes from ''Brawl''.
In {{forwiiu}}, ''Metroid'' appears as a [[Masterpiece]]. [[Norfair]] returns from ''Brawl'', and a remix of the title theme is in the game, as well.
<pre>{{SSB4Masterpieces}}
[[Category:Games]]
[[Category:Metroid universe]]
[[Category:Masterpieces]]</pre>

Revision as of 14:32, September 7, 2018

  Name Damage Description
Neutral attack Headbutt[1] 2% Pikachu headbutts forward. Can chain into itself.
Forward tilt Two-Legged Kick[1] 11% Pikachu stands on its two hands and kicks its two feet forward.
10%
9%
Up tilt Tail Attack[1] 11% Does a tail whip upwards.
Down tilt Trip[1] 12% A tail sweep.
Dash attack Jump Headbutt[1] 12% Does a running headbutt while falling onto the ground.
Forward smash Short Thunder Jolt[1] 18% Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. Along with Captain Falcon and Ness, it is the 5th strongest Forward Smash in the game, KOing as early as 95%.
Up smash Tail Somersault[1] 18% (clean), 9% (late) Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. A powerful vertical KO move, in fact the 6th strongest Up Smash in the game, KOing as early as 91%.
Down smash Double Two-Legged Kick[1] 16% (front), 13% (back) Does a spinning breakdance attack on the floor. Has two hits.
Neutral aerial Pikachu Kick[1] 14% (clean), 11% (late) Pikachu sticks out its foot for a few seconds. An easily definable sex kick.
Forward aerial Thunder Jolt Drill[1] 21% if all hits connect, 6% (landing) Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit, can be used as a combo starter.
Back aerial Backward Kick[1] 16% (clean), 14% (late) Pikachu kicks behind itself, its small foot getting slightly larger for a short second.
Up aerial Tail Duster[1] 10% A flipping upwards tail swing. Knockback angle depends on area of tail.
Down aerial Thunder Jolt Drill[1] 13% Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally. Along with Link's down aerial, this is the only down aerial in SSB to lack a meteor smash hitbox.
Grab Grab<ref name="jsite/"> Grabs the opponent.
Forward throw Headhunt Throw[1] 12% Pikachu grabs the foe, flips and releases them.
Back throw Electric Throw[1] 18% Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future Smash Bros. iterations, but a much weaker variant.
Forward roll
Back roll
Techs
Floor attack (front)
Floor getups (front)
6% Kicks on both sides and gets up.
Floor attack (back)
Floor getups (back)
6% Kicks on both sides and gets up.
Edge attack (fast)
Edge getups (fast)
  6% Is evenly good with other ledge attacks outside of Fox's and Donkey Kong's where it is considered worse.
Edge attack (slow)
Edge getups (slow)
  6% Slowly gets up and whips its tail.
Neutral special Thunder Jolt 10% (ball), 7% (wave) Shoots a sphere of electricity diagonally downwards and when it hits the ground, it will turn into a wave. The projectile will wrap around corners, and will snake along walls and ceilings if the corners are not too sharp and the jolt lives for long enough.
Up special Quick Attack 0% Moves in two directions at warp speed. The directions can be controlled with the Control Stick, with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, and the invincibility frames. Deals no damage.
Down special Thunder 12% (bolt), 16% (blast) Pikachu drops a bolt of lightning from the sky causing slight vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger knockback than the lightning itself. Can stall Pikachu in midair if timed correctly.