User:PikaSamus/sandbox: Difference between revisions
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= | {{MovesetTable | ||
|game=SSB | |||
< | |neutralcount=1 | ||
|neutralname=Headbutt<ref name="jsite">https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ChrFrameLayout.html</ref> | |||
| | |neutral1dmg=2% | ||
| | |neutraldesc=Pikachu headbutts forward. Can chain into itself. | ||
| | |ftiltangles=3 | ||
| | |ftiltname=Two-Legged Kick<ref name="jsite"/> | ||
| | |ftiltupdmg=11% | ||
| | |ftiltsidedmg=10% | ||
| | |ftiltdowndmg=9% | ||
| | |ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. | ||
| | |utiltname=Tail Attack<ref name="jsite"/> | ||
| | |utiltdmg=11% | ||
| | |utiltdesc=Does a tail whip upwards. | ||
| | |dtiltname=Trip<ref name="jsite"/> | ||
|dtiltdmg=12% | |||
|dtiltdesc=A tail sweep. | |||
|dashname=Jump Headbutt<ref name="jsite"/> | |||
|dashdmg=12% | |||
|dashdesc=Does a running headbutt while falling onto the ground. | |||
|fsmashname=Short Thunder Jolt<ref name="jsite/> | |||
|fsmashdmg=18% | |||
|fsmashdesc=Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. Along with [[Captain Falcon]] and [[Ness]], it is the 5th strongest Forward Smash in the game, KOing as early as 95%. | |||
|usmashname=Tail Somersault<ref name="jsite"/> | |||
|usmashdmg=18% (clean), 9% (late) | |||
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. A powerful vertical KO move, in fact the 6th strongest Up Smash in the game, KOing as early as 91%. | |||
|dsmashname=Double Two-Legged Kick<ref name="jsite"/> | |||
|dsmashdmg=16% (front), 13% (back) | |||
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits. | |||
|nairname=Pikachu Kick<ref name="jsite"/> | |||
|nairdmg=14% (clean), 11% (late) | |||
|nairdesc=Pikachu sticks out its foot for a few seconds. An easily definable [[sex kick]]. | |||
|fairname=Thunder Jolt Drill<ref name="jsite"/> | |||
|fairdmg=21% if all hits connect, 6% (landing) | |||
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit, can be used as a combo starter. | |||
|bairname=Backward Kick<ref name="jsite"/> | |||
|bairdmg=16% (clean), 14% (late) | |||
|bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second. | |||
|uairname=Tail Duster<ref name="jsite"/> | |||
|uairdmg=10% | |||
|uairdesc=A flipping upwards tail swing. Knockback angle depends on area of tail. | |||
|dairname=Thunder Jolt Drill<ref name="jsite"/> | |||
|dairdmg=13% | |||
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally. Along with [[Link]]'s down aerial, this is the only down aerial in SSB to lack a [[meteor smash]] hitbox. | |||
|grabname=Grab<ref name="jsite/"> | |||
|grabdesc=Grabs the opponent. | |||
|fthrowname=Headhunt Throw<ref name="jsite"/> | |||
|fthrowdmg=12% | |||
|fthrowdesc=Pikachu grabs the foe, flips and releases them. | |||
|bthrowname=Electric Throw<ref name="jsite"/> | |||
|bthrowdmg=18% | |||
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future Smash Bros. iterations, but a much weaker variant. | |||
|floorbname= | |||
|floorbdmg=6% | |||
|floorbdesc=Kicks on both sides and gets up. | |||
|floorfname= | |||
|floorfdmg=6% | |||
|floorfdesc=Kicks on both sides and gets up. | |||
|edgefname= | |||
|edgefdmg=6% | |||
|edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse. | |||
|edgesname= | |||
|edgesdmg=6% | |||
|edgesdesc=Slowly gets up and whips its tail. | |||
|nsname=Thunder Jolt | |||
|nsdmg=10% (ball), 7% (wave) | |||
|nsdesc=Shoots a sphere of electricity diagonally downwards and when it hits the ground, it will turn into a wave. The projectile will wrap around corners, and will snake along walls and ceilings if the corners are not too sharp and the jolt lives for long enough. | |||
|usname=Quick Attack | |||
|usdmg=0% | |||
|usdesc=Moves in two directions at warp speed. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, and the invincibility frames. Deals no damage. | |||
|dsname=Thunder|dspage=Thunder (Pokémon) | |||
|dsdmg=12% (bolt), 16% (blast) | |||
|dsdesc=Pikachu drops a bolt of lightning from the sky causing slight vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. | |||
}} | }} | ||
Revision as of 14:32, September 7, 2018
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Headbutt[1] | 2% | Pikachu headbutts forward. Can chain into itself. | |
Forward tilt | ↗ | Two-Legged Kick[1] | 11% | Pikachu stands on its two hands and kicks its two feet forward. |
→ | 10% | |||
↘ | 9% | |||
Up tilt | Tail Attack[1] | 11% | Does a tail whip upwards. | |
Down tilt | Trip[1] | 12% | A tail sweep. | |
Dash attack | Jump Headbutt[1] | 12% | Does a running headbutt while falling onto the ground. | |
Forward smash | Short Thunder Jolt[1] | 18% | Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. Along with Captain Falcon and Ness, it is the 5th strongest Forward Smash in the game, KOing as early as 95%. | |
Up smash | Tail Somersault[1] | 18% (clean), 9% (late) | Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. A powerful vertical KO move, in fact the 6th strongest Up Smash in the game, KOing as early as 91%. | |
Down smash | Double Two-Legged Kick[1] | 16% (front), 13% (back) | Does a spinning breakdance attack on the floor. Has two hits. | |
Neutral aerial | Pikachu Kick[1] | 14% (clean), 11% (late) | Pikachu sticks out its foot for a few seconds. An easily definable sex kick. | |
Forward aerial | Thunder Jolt Drill[1] | 21% if all hits connect, 6% (landing) | Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit, can be used as a combo starter. | |
Back aerial | Backward Kick[1] | 16% (clean), 14% (late) | Pikachu kicks behind itself, its small foot getting slightly larger for a short second. | |
Up aerial | Tail Duster[1] | 10% | A flipping upwards tail swing. Knockback angle depends on area of tail. | |
Down aerial | Thunder Jolt Drill[1] | 13% | Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally. Along with Link's down aerial, this is the only down aerial in SSB to lack a meteor smash hitbox. | |
Grab | Grab<ref name="jsite/"> | — | Grabs the opponent. | |
Forward throw | Headhunt Throw[1] | 12% | Pikachu grabs the foe, flips and releases them. | |
Back throw | Electric Throw[1] | 18% | Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future Smash Bros. iterations, but a much weaker variant. | |
Forward roll Back roll |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Kicks on both sides and gets up. | ||
Floor attack (back) Floor getups (back) |
6% | Kicks on both sides and gets up. | ||
Edge attack (fast) Edge getups (fast) |
6% | Is evenly good with other ledge attacks outside of Fox's and Donkey Kong's where it is considered worse. | ||
Edge attack (slow) Edge getups (slow) |
6% | Slowly gets up and whips its tail. | ||
Neutral special | Thunder Jolt | 10% (ball), 7% (wave) | Shoots a sphere of electricity diagonally downwards and when it hits the ground, it will turn into a wave. The projectile will wrap around corners, and will snake along walls and ceilings if the corners are not too sharp and the jolt lives for long enough. | |
Up special | Quick Attack | 0% | Moves in two directions at warp speed. The directions can be controlled with the Control Stick, with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, and the invincibility frames. Deals no damage. | |
Down special | Thunder | 12% (bolt), 16% (blast) | Pikachu drops a bolt of lightning from the sky causing slight vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. |