Blast-o-Matic: Difference between revisions
Metalex123 (talk | contribs) mNo edit summary |
(→Origin) |
||
Line 18: | Line 18: | ||
==Origin== | ==Origin== | ||
[[File:Blast-O-MaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]] | [[File:Blast-O-MaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]] | ||
In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} sought revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). Originally, he ordered the gargantuan {{s|mariowiki|Kremling}} {{s|mariowiki|K. Lumsy}} to smash Kong Isle; however, after | In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} sought revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). Originally, he ordered the gargantuan {{s|mariowiki|Kremling}} {{s|mariowiki|K. Lumsy}} to smash Kong Isle; however, after he refused to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, {{iw|mariowiki|Crocodile Isle|Donkey Kong 64}}. Afterward, he had {{s|mariowiki|Snide}}, his chief technician, develop the {{s|mariowiki|Blast-o-Matic}}, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two {{s|mariowiki|Kritter}}s in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his {{s|mariowiki|Banana Hoard}} in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of ''Donkey Kong 64'', or when the {{s|mariowiki|Kong}}s fail to disarm the fully repaired Blast-o-Matic in {{s|mariowiki|Hideout Helm}}, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown and was only implied. | ||
This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}''. | This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}''. |
Revision as of 10:16, August 14, 2018
Blast-O-Matic | |
---|---|
The Blast-O-Matic as it appears in Ultimate. | |
User | King K. Rool |
Universe | Donkey Kong |
Article on Super Mario Wiki | Blast-o-Matic |
The Blast-O-Matic (ブラストマティック砲, Blast-o-Matic Cannon) is King K. Rool's Final Smash in Super Smash Bros. Ultimate.
Overview
When this Final Smash is used, King K. Rool will lunge forward, and any opponent that he rams into will be caught. If at least one opponent was caught, a cutscene plays in which K. Rool is sitting on his throne in Crocodile Isle and presses a button twice. The Blast-O-Matic cannon on the isle then fires on Donkey Kong Island, which cuts through the stone sculpture of Donkey Kong, destroying the island and dealing massive damage to anyone that was caught for the attack.
Origin
In Donkey Kong 64, due to his numerous defeats against Donkey Kong, King K. Rool sought revenge by destroying Donkey Kong Island (Kong Isle in Donkey Kong 64). Originally, he ordered the gargantuan Kremling K. Lumsy to smash Kong Isle; however, after he refused to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, Crocodile Isle. Afterward, he had Snide, his chief technician, develop the Blast-o-Matic, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two Kritters in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his Banana Hoard in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of Donkey Kong 64, or when the Kongs fail to disarm the fully repaired Blast-o-Matic in Hideout Helm, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown and was only implied.
This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of Donkey Kong 64 with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from Donkey Kong Country.
Gallery
- Blast-O-Matic2.png
The Blast-O-Matic's laser destroying Donkey Kong Island in Super Smash Bros. Ultimate.
Trivia
- Despite the Blast-O-Matic originating in Donkey Kong 64, this Final Smash is the first time it has ever been depicted firing.