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Luigi winds up and launches his gloved hand into the abdomen of his opponent, sending them at a forward/upward trajectory. Its usefulness is less immediately apparent than his other smashes, however with a proper understanding of its timing and can have situational use as a more of a combo finisher than a starter. It can be angled forward/up and forward/down to vary the hitbox and circumvent an opponent's shield. Additionally, charging a f-smash will cease Luigi's momentum in mid-wavedash allowing you to come to a complete stop in an interesting and unexpected way. | Luigi winds up and launches his gloved hand into the abdomen of his opponent, sending them at a forward/upward trajectory. Its usefulness is less immediately apparent than his other smashes, however with a proper understanding of its timing and can have situational use as a more of a combo finisher than a starter. It can be angled forward/up and forward/down to vary the hitbox and circumvent an opponent's shield. Additionally, charging a f-smash will cease Luigi's momentum in mid-wavedash allowing you to come to a complete stop in an interesting and unexpected way. | ||
*'''U-smash''' - Headbutt - 17-23% | *'''U-smash''' - Headbutt - 17-23% | ||
This u-smash is nearly identical to all the variations of the Mario brothers' headbutt with a up/behind trajectory, ideal for setting up aerial combos with Luigi. You can also buffer a simple u-smash in at the end of a wavedash which allows for an alternative vertical launcher to Luigi's common wavedash->d-smash approach. | This u-smash is nearly identical to all the variations of the Mario brothers' headbutt with a up/behind trajectory, ideal for setting up aerial combos with Luigi. You can also buffer a simple u-smash in at the end of a wavedash which allows for an alternative vertical launcher to Luigi's common wavedash->d-smash approach. | ||
*'''D-smash''' - Scissors - 17-23% | *'''D-smash''' - Scissors - 17-23% |
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