Blast-o-Matic: Difference between revisions
(The name itself was official on the Smash Blog. However, as the Japanese blog has yet to update with information on the character, I don't have the Japanese name for the Final Smash at the time.) |
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The Blast-O-Matic is [[King K. Rool|King K. Rool's]] [[Final Smash]] in [[Super Smash Bros. Ultimate]]. | The Blast-O-Matic is [[King K. Rool (SSBU)|King K. Rool's]] [[Final Smash]] in [[Super Smash Bros. Ultimate]]. | ||
==Overview== | ==Overview== |
Revision as of 08:43, August 9, 2018
Blast-O-Matic | |
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User | King K. Rool |
Universe | Donkey Kong |
Article on Donkey Kong Wiki | Blast-o-Matic |
The Blast-O-Matic is King K. Rool's Final Smash in Super Smash Bros. Ultimate.
Overview
When activated, K. Rool will lunge forward, and any player or opponent that is caught in the trajectory will be harmed by the Final Smash's attack. If successful, a cutscene appears where K. Rool is sitting on his throne in Crocodile Isle, where he presses a button twice. The Blast-O-Matic itself then fires on Donkey Kong Island, which easily cuts through the stone facade of Donkey Kong, destroying it and dealing massive damage to anyone that was on the island at the time.
Origin
The Blast-O-Matic (or Blast-o-Matic as it was worded in the original game) was a weapon of mass destruction that King K. Rool developed on his mobile Crocodile Isle with the intent to destroy Donkey Kong Island in Donkey Kong 64. Originally, K. Rool had intended on using the gargantuan K. Lumsy to tear apart the island, but K. Lumsy had a change of heart, and as a result, K. Rool locked him up inside of a cage attached to the mobile base.
After firing the technician who designed the machine, Snide, K. Rool had focused his efforts on using its destructive capabilities, only for the machine to malfunction. In order to buy time for the machine to be repaired, K. Rool kidnapped the other Kongs and stole Donkey Kong's Banana Horde. Jaded at his firing, Snide agrees to help the Kongs out, but they had to attain pieces of the blueprint from Kasplats in order for him to shut down the machine temporarily, with more blueprints allowing for more time. Once Donkey Kong and friends finally reach Hideout Helm, the heart of the machine's operations, they succeed in destroying the Blast-O-Matic, forcing K. Rool to flee in the Flying Kroc II, only for K. Lumsy to swat down the aircraft, thus setting up the game's final battle.
The Final Smash itself references a rather infamous Game Over screen, where K. Rool readies the Blast-O-Matic to destroy Donkey Kong Island, although that was merely implied in Donkey Kong 64.
Trivia
- The design of Donkey Kong Island in the Final Smash more closely resembles the layout of the island in the original Donkey Kong Country, although Donkey Kong's house is where the Vine Valley area would be on the map. Also, while Crocodile Isle resembles the design used in Donkey Kong 64 (complete with entrance to the Frantic Factory world), it is depicted as a fortress on an island rather than a mobile platform.