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Link (SSBM): Difference between revisions

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*[[Deva]]
*[[Deva]]
*[[Azen]]
*[[Azen]]
*[[Phantomman]]


==Pros & Cons==
==Pros & Cons==

Revision as of 16:43, November 29, 2007

Template:Character

This article is about Link's appearance in Super Smash Bros. Melee. For other uses, see Link. Also, for information about Link's clone, see Young Link.

Link (Japanese: リンク, Rinku) is a character in all three Super Smash Bros. games.

Pro Links

Pros & Cons

Link.jpg

Pros

  • Large range with close up attacks and projectiles
  • Multiple and useful projectiles and is very proficient at spacing with them against his opponents as well
  • Has a large grab range
  • Has powerful smashes and aerial attaks
  • Has one of the best nairs in the game due to good knock back and fast speed when SHFFL'd
  • Can Fast Fall very well
  • Excellent at edgeguarding with many techniques
  • Up-B is a good finisher and edgeguarding tool
  • Can recover via bombs (Bomb recovery) and hookshot to keep him alive longer
  • His Hylian Shield can act on it's own and defend against projectiles when standing stationary

Cons

  • Sluggish and very slow, unlike his faster, younger counter part, Young Link
  • Easily comboed due to his floatiness
  • Can be chain grabbed by certain characters, such as Sheik
  • Terrible, short Wave dash, unlike Young Link's faster, longer Wave dash
  • High lag attacks and moderate startup times can make Link even more sluggish

PAL differences

Combos

  • A good combo to use in one on one battles is to use the boomerang, to momentarily disable the character of any attacks (he will pop into the air), use this momentary cease fire to use a spin attack and send him flying away. You must be quick or else chances are he will attack.
  • Another great combo is to grab your opponent, throw him up/down, depending on what character and damage the opponent have, if its a fastfaller then use upthrow, if he has high damage use the downthrow anyway, then instantly use the up-B attack. On high damage this is lethal. Follow the up-B with a boomerang and charge in for the kill (a F-air or another up-B usealy does the trick.)

Target Test

To start with, jump once and do the whirling sword (B+up) move to destroy targets 1 and 2.

Go off the start platform to the left. When you hit the bottom, double jump and whirling sword up to destroy target 3. You should be able to make it onto the rising and falling platform with this move. Jump and whirling sword to destroy target 4 above you. Prepare an arrow now (B), fully charged, release when you are on the same level as target 5, or use the boomerang (B+forward). Do the same for target 6 when the barrier is out of the way.

Jump back to the start platform, and off to the right. As you fall, take a kick (A) at target 7 to destroy it. Jump onto the platform that slants up and right. From there, use a jump and whirling sword to destroy target 8. From there, jump up to target 9 and take a sword swing at it. Now, double jump and whirling sword to the right to destroy target 10.

Home Run Contest

Use arrows, and repeatedly hit until the timer says about 2 seconds left. go a little bit farther away, and use his double slash (Smash-A, then A Again) and only have the second attack hit. It will send him farther than home run bat.


External Links

Wiki Article on Link
Wiki Article on The Legend of Zelda


Techniques

Sex Kick


Template:Zelda Melee