Link (SSBM): Difference between revisions
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*Huge grab range and little startup time for the hookshot | *Huge grab range and little startup time for the hookshot | ||
*Has powerful smash and aerial attaks | *Has powerful smash and aerial attaks | ||
*Good edgeguarder that can utilize projectiles, aerials, tilts, and smashes to keep opponents away | *Good edgeguarder that can utilize projectiles, aerials, tilts, and smashes to keep opponents away | ||
*Up-B can be a good finisher and edgeguarding tool | *Up-B can be a good finisher and edgeguarding tool | ||
*Can recover via bombs and Hookshot to keep him alive longer | *Can recover via bombs and Hookshot to keep him alive longer | ||
*Decent matchups overall | *Decent matchups overall | ||
*Shield is special and can block projectiles | *Shield is special and can block projectiles | ||
===Cons=== | ===Cons=== | ||
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*Easily comboed | *Easily comboed | ||
*Bombs can be caught and used against him | *Bombs can be caught and used against him | ||
*High lag attacks and moderate startup times can make | *High lag attacks and moderate startup times can make Link even more sluggish | ||
*Spammers are easily punished due to the high cooldown time | *Spammers are easily punished due to the high cooldown time | ||
Revision as of 15:05, July 30, 2006
Link is a character in SSBM
Pros & Cons
Pros
- High priority
- Bombs and Boomerang are excellent projectiles that can disrupt and continue combos
- Can combo characters fairly well
- Huge grab range and little startup time for the hookshot
- Has powerful smash and aerial attaks
- Good edgeguarder that can utilize projectiles, aerials, tilts, and smashes to keep opponents away
- Up-B can be a good finisher and edgeguarding tool
- Can recover via bombs and Hookshot to keep him alive longer
- Decent matchups overall
- Shield is special and can block projectiles
Cons
- Sluggish
- Easily comboed
- Bombs can be caught and used against him
- High lag attacks and moderate startup times can make Link even more sluggish
- Spammers are easily punished due to the high cooldown time