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===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf| Charizard's jab does less damage (12% → 10%).}} | |||
*{{change| Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.}} | *{{change| Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.}} | ||
*{{change|During Charizard's down smash, he no longer tilts his head to one side.}} | *{{change|During Charizard's down smash, he no longer tilts his head to one side.}} | ||
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*{{change|Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.}} | *{{change|Flare Blitz has Charizard emit orange flames on startup instead of a blue glow. Additionally, its flame effects are noticeably more intense.}} | ||
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | *{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | ||
*{{nerf| [[Fly]]'s knockback has been reduced.}} | *{{nerf| [[Fly]]'s knockback has been reduced significantly, KOing around 30% later than in [[Smash 4]].}} | ||
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | *{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | ||
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.}} | **{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.}} |
edits