Super Smash Bros. Ultimate

Snake (SSBU): Difference between revisions

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(→‎Aesthetics: Removed, "Snake is no longer thicc" which was a troll edit. Although it is true however)
(Wording changes.)
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*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.}}
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.}}
*{{change|Snake has refined animations for many of his moves.}}
*{{change|Snake has refined animations for many of his moves.}}
*{{change|Snake's series symbol has changed from the FOX logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
*{{change|Snake's series symbol has changed from the FOX logo to the "" Alert symbol seen in ''Metal Gear Solid'' games.}}
*{{change|Snake has two additional costumes, bringing his total up to 8. Like in ''Brawl'', these costumes resemble camouflage worn by Naked Snake in ''Metal Gear Solid 3: Snake Eater''. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.}}
*{{change|Snake has two additional [[alternate costumes]], increasing his total to 8. Like in ''Brawl'', these costumes resemble camouflage worn by Naked Snake in ''Metal Gear Solid 3: Snake Eater''. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.}}
*{{change|Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose.}}
*{{change|Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose.}}


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===Ground attacks===
===Ground attacks===
*{{nerf|Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range and knockback seems to have been reduced regardless.}}
*{{nerf|Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range and knockback seems to have been reduced regardless.}}
*{{nerf|Forward tilt is much weaker, doing around 13.6% when both hits connect.}}
*{{nerf|Forward tilt is much weaker. <!--Is 13.6% equal to 1v1 or 3+ damage?--> (17% → 13.6%}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}


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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Up throw has increased followup potential.}}
*{{buff|Up throw has increased followup potential.}}
*{{nerf|Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, which hurts his potential damage output.}}
*{{nerf|Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.}}


===Special attacks===
===Special attacks===
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*{{buff|[[Remote Missile]] travels faster.}}
*{{buff|[[Remote Missile]] travels faster.}}
*{{change|Remote Missile uses a different sound when preparing to fire a missile.}}
*{{change|Remote Missile uses a different sound when preparing to fire a missile.}}
*{{change|[[C4]] now emits a flashing red light for a few seconds after being placed, making it more visible.}}
*{{change|The [[C4]] now emits a flashing red light for a few seconds after being placed, improving its visibility.}}
*{{change|Snake now remains crouched when detonating C4 from a crouching position.}}
*{{change|Snake now remains crouched when detonating a C4 from a crouching position.}}
*{{change|Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.}}
*{{change|Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.}}


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==Trivia==
==Trivia==
*Snake was announced to return in ''Ultimate'' on June 12th 2018, which was also the 10 year anniversary of ''Metal Gear Solid 4: Guns of the Patriots''.
*Snake was announced to return in ''Ultimate'' on June 12th 2018, which was also the 10 year anniversary of ''Metal Gear Solid 4: Guns of the Patriots''.
*Snake is the only character in ''Smash'' history to have their logo entirely changed, as opposed to just minor changes: his FOX logo was completely altered to the "!" exclamation mark from ''Metal Gear Solid''.
*Snake is the only character in ''Smash'' history to have their logo entirely changed: the FOX logo was altered to the "" Alert symbol from ''Metal Gear Solid''.
**This is possibly due to the FOX logo also being the logo for Kojima Productions, and Kojima no longer works for Konami, who still owns the {{uv|Metal Gear}} franchise as of December of 2015.
**This is possibly due to the FOX logo also being the logo for Kojima Productions, who no longer works for Konami. Konami, however, still owns the {{uv|Metal Gear}} franchise, making a logo change necessary.


{{SSBUCharacters}}
{{SSBUCharacters}}

Revision as of 13:20, June 23, 2018

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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  • Change Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
  • Change Snake has refined animations for many of his moves.
  • Change Snake's series symbol has changed from the FOX logo to the "❗" Alert symbol seen in Metal Gear Solid games.
  • Change Snake has two additional alternate costumes, increasing his total to 8. Like in Brawl, these costumes resemble camouflage worn by Naked Snake in Metal Gear Solid 3: Snake Eater. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.
  • Change Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose.

Attributes

  • Buff The universal 3-frame jumpsquat has proportionally given Snake the largest benefit of any character; a massive improvement over his previous 10 frames.

Ground attacks

  • Nerf Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range and knockback seems to have been reduced regardless.
  • Nerf Forward tilt is much weaker. (17% → 13.6%
  • Change Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  • Buff Neutral aerial is slightly faster and has less ending lag.
  • Buff Forward aerial is slightly faster.

Throws/other attacks

  • Buff Up throw has increased followup potential.
  • Nerf Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.

Special attacks

  • Change Hand Grenades are much larger.
  • Buff Remote Missile travels faster.
  • Change Remote Missile uses a different sound when preparing to fire a missile.
  • Change The C4 now emits a flashing red light for a few seconds after being placed, improving its visibility.
  • Change Snake now remains crouched when detonating a C4 from a crouching position.
  • Change Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.

Gallery

Character Showcase Video

<youtube>7NLKrPYYQt0</youtube>

Trivia

  • Snake was announced to return in Ultimate on June 12th 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
  • Snake is the only character in Smash history to have their logo entirely changed: the FOX logo was altered to the "❗" Alert symbol from Metal Gear Solid.
    • This is possibly due to the FOX logo also being the logo for Kojima Productions, who no longer works for Konami. Konami, however, still owns the Metal Gear franchise, making a logo change necessary.