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Donkey Kong (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Donkey Kong's model features a more subdued color scheme. His fur is less detailed | *{{change|As with all [[veteran]]s returning from ''SSB4'', Donkey Kong's model features a more subdued color scheme. His head is larger compared to his previous appearance, and his nose is less pronounced. His fur is also less detailed.}} | ||
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.}} | *{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.}} | ||
*{{change|Donkey Kong now always faces the screen regardless of which direction he turns.}} | *{{change|Donkey Kong now always faces the screen regardless of which direction he turns.}} |
Revision as of 21:44, June 21, 2018
Donkey Kong in Super Smash Bros. Ultimate | |
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Universe | Donkey Kong |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Jungle Rush |
Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His head is larger compared to his previous appearance, and his nose is less pronounced. His fur is also less detailed.
Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
Donkey Kong now always faces the screen regardless of which direction he turns.
Up taunt has an altered animation.
Donkey Kong now hangs onto the ledge with one hand instead of two.
Ground Moves
Down tilt has an altered animation.
Forward smash has an altered animation.
Up smash can now hit grounded opponents.
Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.
Aerial Attacks
Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
Forward aerial is significantly faster.
Special Moves
Donkey Kong can now use Giant Punch in midair without going into free fall.
Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
Donkey Kong's Headbutt now has super armor.
Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong.
Aerial Spinning Kong travels a shorter distance.
Aerial Spinning Kong's multiple hits now connect better into a new final hit, giving it more utility.
Donkey Kong now has a new, yet unnamed Final Smash that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in Donkey Kong Jungle Beat.
Gallery
On Kongo Falls.
Charging Giant Punch against a bullet bill on Princess Peach's Castle.
With Diddy Kong on his back on Great Bay.
On Boxing Ring.
Using Spinning Kong.
Throwing Yoshi into the Black Hole.
Headbutting Mario.
Character Showcase video
<youtube>K7IsUGeFXP0</youtube>
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