Megavitamins: Difference between revisions
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Revision as of 22:17, June 18, 2018
Megavitamins | |
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Megavitamins being thrown by Dr. Mario. | |
User | Dr. Mario |
Universe | Mario |
Article on Super Mario Wiki | Megavitamin |
“ | ...Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact. | ” |
—excerpt from Dr. Mario's trophy description in Melee |
Megavitamins (カプセル, Capsule) appear as Dr. Mario's neutral special move in Super Smash Bros. Melee and Super Smash Bros. 4.
In Super Smash Bros. Melee
Megavitamins are similar to Mario's Fireballs in that they are a medium-short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original Dr. Mario upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be absorbed. They are also used in Dr. Mario's taunt in Melee, in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.
Trophy description
- Megavitamins
- Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.
In Super Smash Bros. Brawl
A Megavitamin appears as a sticker in Brawl, under the name 'Capsule'.
Sticker
Name | Game | Effect | Character(s) |
---|---|---|---|
Capsule | Nintendo Puzzle Collection | Attack +5 |
Capsule (Nintendo Puzzle Collection) |
In Super Smash Bros. 4
Megavitamins return in Super Smash Bros. 4. They have been given a major damage nerf, only dealing 4-6% damage, but otherwise, remain relatively unchanged. They now appear in Dr. Mario's side taunt, where Dr. Mario balances a randomly colored Megavitamin on top of himself. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Megavitamins | 2. Fast Capsule | 3. Mega Capsule |
---|---|---|
"Throw a vitamin capsule that bounces off the ground." | "Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly." | "Throws a large, slow-moving capsule. Short ranged, but hits multiple times." |
- Megavitamins: Default.
- Fast Capsule: Projectiles travel quickly, but lack power. However, they can be easily spammed.
- Mega Capsule: Projectiles are much bigger, and slow moving. They have a short range and a much longer startup and ending lag, but can hit an opponent multiple times, allowing for follow-ups.
These customs share similar attributes to Mario's custom neutral specials, Fast Fireball and Fire Orb.
Origin
In Dr. Mario, Megavitamins were used to eliminate viruses. When the player lines up four vitamins and/or viruses of the same color, the vitamins and the viruses are destroyed. In most Dr. Mario games, they appear in three colors; red, blue and yellow.
Gallery
Trivia
- In Melee, the extra Dr. Mario sound effect produced on hitting an enemy is in addition to a standard impact sound (specifically, the same type as a Koopa Shell). However, Kirby does not manage to copy the extra sound effect; as a result his Megavitamins only produce the shell noise on contact. This was fixed in SSB4.
- Megavitamins in Melee deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in Smash 64, 6% in Melee, 5% in Brawl, and 5/4% in Smash 4; Luigi's does 7% in Smash 64 (6% in PAL versions), 6% in Melee and Brawl, and 6/5% in Smash 4; and Megavitamin's Smash 4 counterpart also deals 5/4%.