Sonic (SSBU): Difference between revisions
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Aidanzapunk (talk | contribs) m (...Isn't that how it's always been? You use the move early, therefore it comes out quicker; you use the move normally, and it comes out later...) |
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*{{change|[[Homing Attack]] now shows a reticle on the opponent right before Sonic is about to strike.}} | *{{change|[[Homing Attack]] now shows a reticle on the opponent right before Sonic is about to strike.}} | ||
*{{buff|Homing Attack deals more damage when charged (12% → 15%).}} | *{{buff|Homing Attack deals more damage when charged (12% → 15%).}} | ||
*{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.}} | *{{nerf|[[Spin Dash]]'s charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.}} | ||
Revision as of 08:50, June 18, 2018
Sonic in Super Smash Bros. Ultimate | |
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Universe | Sonic the Hedgehog |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Super Sonic |
Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Sonic's model features a more subdued color scheme. His fur is now lightly detailed, similar to other furred characters. His model and textures otherwise appear unchanged.
- Like most of the cast, Sonic is more expressive, as he now grins while dashing and now has an angry look when using up tilt and holding his shield.
Ground Attacks
- Neutral attack's third hit has a slightly different animation.
- Down tilt launches at a more upward angle, improving its combo potential but worsening its edgeguard potential.
- Sonic's previous dash attack, which resembled the Spin Attack from his games, has been changed into a lunge kick.
Aerial Attacks
- Neutral aerial deals more damage (12% → 15%).
- Up aerial connects into each hit less reliably.
- Back aerial deals more damage (14% → 16%).
- Forward aerial, back aerial and down aerial have significantly lower landing lag.
Throws/other attacks
- Forward throw now sends opponents at a more horizontal angle.
- Up throw and forward throw deal less knockback.
- Down throw deals more damage (7% → 10%).
Special Moves
- Homing Attack now shows a reticle on the opponent right before Sonic is about to strike.
- Homing Attack deals more damage when charged (12% → 15%).
- Spin Dash's charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.
Gallery
- SSBUWebsite Sonic1.jpg
- SSBUWebsite Sonic2.jpg
- SSBUWebsite Sonic3.jpg
Sonic's up tilt.
- SSBUWebsite Sonic4.jpg
- SSBUWebsite Sonic5.jpg
Attacking Shulk.
- SSBUWebsite Sonic6.jpg
Character Showcase Video
<youtube>138MW7zOw0M</youtube>
Trivia
- Sonic's default head icon in Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely:
- The logo for Sonic Team.
- Sonic's character icon in some Sonic spin-off games.
- The life icon in Sonic Unleashed (when Sonic is not in his Werehog form), as well as the one from Sonic Colors.
- It is also one of five to show the character's eyes, the others being Kirby, Meta Knight, Captain Falcon, and R.O.B..
Sonic the Hedgehog universe | |
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Fighter | Sonic (SSBB · SSB4 · SSBU) |
Assist Trophies | Shadow · Knuckles |
Stages | Green Hill Zone · Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |