Super Smash Bros. Ultimate

Snake (SSBU): Difference between revisions

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(It's been observed/confirmed that most if not all characters in Universe now feature reduced/removed jumpsquat. This is not exclusive to Snake. ~~~~)
Tag: Mobile edit
(→‎Aesthetics: Besides meme purposes, I don't see why specifying Snake's butt in particular is relevant. Unless an official source such as Sakurai himself or a Nintendo Direct section directly addressed that issue (in which case, it should be citated)...)
Tag: Mobile edit
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<!--Please do not make a comment about Snake's butt. As sad as it is, the wiki is not a place for it.-->
<!--Please do not make a comment about Snake's butt. As sad as it is, the wiki is not a place for it.-->
===Aesthetics===
===Aesthetics===
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.}}
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting.}}
*{{change|Refined animations for many moves.}}
*{{change|Refined animations for many moves.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}

Revision as of 16:22, June 14, 2018

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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in Metal Gear Solid 5, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  • Change Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting.
  • Change Refined animations for many moves.
  • Change Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in Metal Gear Solid games.

Ground attacks

  • Nerf Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.
  • Change Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  • Buff Neutral aerial is slightly faster and has less ending lag.
  • Buff Forward aerial is slightly faster.

Throws/other attacks

  • Change Down throw has a slightly refined animation, with Snake slamming the opponent on the ground more forcefully.

Special attacks

  • Change Hand Grenades are much larger.
  • Buff Remote Missile travels faster.
  • Change C4 now emits a flashing red light for a few seconds after being placed, making it more visible.
  • Change Snake has a new currently unnamed Final Smash which depicts him calling an airstrike on the stage.