Donkey Kong (SSBM): Difference between revisions

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:''This article is about Donkey Kong's [[Melee]] appearance. For information about his [[SSB]] appearance, see [[Donkey Kong (SSB)|here]].''
:''This article is about Donkey Kong's [[Melee]] appearance. For information about his [[Super Smash Bros.]] appearance, see [[Donkey Kong (SSB)|here]].''
:''For information about his [[SSBB]] appearance, see [[Donkey Kong (SSBB)|here]]''  
:''For information about his [[Super Smash Bros. Brawl]] appearance, see [[Donkey Kong (SSBB)|here]]''  


==Overview==
==Overview==
'''Donkey Kong''' (ドンキーコング, ''Donkī Kongu'') is a character in [[SSB]] and [[SSBM]]. In both games he is available from the start.
'''Donkey Kong''' (ドンキーコング, ''Donkī Kongu'') is a character in [[Supre Smash Bros.]] and [[Super Smash Bros. Melee]]. In both games he is available from the start.


==Pros & Cons==
==Pros & Cons==
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[[Category:Characters]]
[[Category: Characters]]
[[Category:Characters (SSBM)]]
[[Category: Characters (SSBM)]]

Revision as of 03:19, August 23, 2007

Template:Character

This article is about Donkey Kong's Melee appearance. For information about his Super Smash Bros. appearance, see here.
For information about his Super Smash Bros. Brawl appearance, see here

Overview

Donkey Kong (ドンキーコング, Donkī Kongu) is a character in Supre Smash Bros. and Super Smash Bros. Melee. In both games he is available from the start.

Pros & Cons

Pros

  • Very strong attacks
  • Much faster than he looks
  • Good grabs and throws
  • Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo.
  • Has good combo finishing moves such as his Charge B, B-Air and F-Air.
  • Very high range
  • A decent set of aerial attacks
  • Can suicide kill both his opponent and himself to even the stocks much easier
  • Amazing horizontal recovery
  • Very heavy, paired with his good recovery means long stocks.
  • Great Dashdance

Cons

  • A large target
  • Many attacks have a great startup time
  • Not a lot of good attacks he can use
  • Poor wavedash
  • Lacks a varied moveset and style of approach
  • Small shield invites shield stabbing
  • Poor vertical recovery