Donkey Kong (SSBM): Difference between revisions
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(→Pros) |
m (→Pros) |
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*Much faster than he looks | *Much faster than he looks | ||
*Good grabs and throws | *Good grabs and throws | ||
*Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo | *Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo. Many of these characters can then be killed with a [[back air]] or [[Donkey Punch]]. | ||
*Very high range | *Very high range | ||
*A decent set of aerial attacks | *A decent set of aerial attacks | ||
Line 27: | Line 27: | ||
*Amazing horizontal recovery | *Amazing horizontal recovery | ||
*Very heavy, paired with his good recovery means long stocks. | *Very heavy, paired with his good recovery means long stocks. | ||
*Great [[Dashdance]] | *Great [[Dashdance]] | ||
Revision as of 16:32, April 25, 2007
- This article is about Donkey Kong's Melee appearance. For information about his SSB appearance, see here.
Overview
Donkey Kong (ドンキーコング, Donkī Kongu) is a character in SSB and SSBM. In both games he is available from the start.
Pros & Cons
Pros
- Very strong attacks
- Much faster than he looks
- Good grabs and throws
- Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo. Many of these characters can then be killed with a back air or Donkey Punch.
- Very high range
- A decent set of aerial attacks
- Can suicide kill both his opponent and himself to even the stocks much easier
- Amazing horizontal recovery
- Very heavy, paired with his good recovery means long stocks.
- Great Dashdance
Cons
- A large target
- Many attacks have a great startup time
- Not a lot of good attacks he can use
- Poor wavedash
- Lacks a varied moveset and style of approach
- Small shield invites shield stabbing
- Poor vertical recovery