Sonic (SSB4): Difference between revisions

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Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.
Lastly, a number of Sonic's moves have been improved from being ineffective and situational to possessing utility: forward tilt is better at spacing and starting [[Tech-chasing|tech-chases]]; his new dash attack is better at [[Punishment|punishing]] and ending his tech-chases; his new down smash is a [[semi-spike]] that has a consistent damage output and much less start-up lag; and his neutral aerial is now a capable combo starter when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d.


However, Sonic also received minor nerfs. His recovery was worsened in two particular ways: [[Spring Jump]] now covers less vertical distance, and Homing Attack can no longer be used repeatedly without landing on the ground again. Sonic is also slightly hindered by the removal of [[Dash attack canceled up smash|DACUS]], which would have supplemented his newly buffed up smash to the point of making it a viable approach option, and possibly his most viable KOing option. The ending lag for his KOing options have also been considerably increased, which makes them riskier. Lastly, Sonic's KO and damge racking potentials have been worsened via game updates. However, none of these nerfs are significant enough to hinder his considerably higher viability.
However, Sonic also received minor nerfs. His recovery was worsened in two particular ways: [[Spring Jump]] now covers less vertical distance, and Homing Attack can no longer be used repeatedly without landing on the ground again. Sonic is also slightly hindered by the removal of [[Dash attack canceled up smash|DACUS]], which would have supplemented his newly buffed up smash to the point of making it a viable approach option, and possibly his most viable KOing option. The ending lag for his KOing options have also been considerably increased, which makes them riskier. Lastly, Sonic's KO and damage racking potentials have been worsened via game updates. However, none of these nerfs are significant enough to hinder his considerably higher viability.


===Aesthetics===
===Aesthetics===