Black hole glitch: Difference between revisions
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# You should have a mass of turnips floating in the air. Which you can do just about anything to. | # You should have a mass of turnips floating in the air. Which you can do just about anything to. | ||
# If you jump into the turnips, you will receive a lot of damage very quickly. While being hit by the turnips, you can DI into them to stay in longer, or away to pop out. | # If you jump into the turnips, you will receive a lot of damage very quickly. While being hit by the turnips, you can DI into them to stay in longer, or away to pop out. | ||
# If a character does a move into the turnips without getting hit, they may get frozen in place doing that move. Some examples include Samus' | # If a character does a move into the turnips without getting hit, they may get frozen in place doing that move. Some examples include Samus' [[Front Air Attack]] and Falco's [[down aerial]]. If you touch the character, you will be hit by their move. If a character is "frozen" during an animation where he/she is invincible, such as Falco's shine or DK's up B, that character will not be able to become "unfrozen" unless the black hole is dissipated. | ||
# To make the Supernova, have Ness throw multiple PK Fires into the Black Hole. On some occasions, the fires may dissipate the turnips. | # To make the Supernova, have Ness throw multiple PK Fires into the Black Hole. On some occasions, the fires may dissipate the turnips. | ||
Revision as of 01:17, April 18, 2008
The black hole glitch is a glitch that causes several of Peach's turnips (minimum of 15) to become stuck in a small area. If anyone touches the concentrated turnips, they will receive massive damage in seconds. The glitch was discovered by Aftermath and Juce in late 2004.
Characters
- 2 Fox/Falco
- 1 Peach
- 1 optional character (must be teamed with a Fox or Falco, with friendly fire turned off)
- With Ness as the optional character, you can add on to the Black Hole with his PK Fire (forward B) to make the Supernova.
Items
Stage
- Hyrule Temple (recommended)
- Battlefield
- Yoshi's Story
- Kongo Jungle
- Green Greens
- Mushroom Kingdom
- Yoshi's Island N64
Instructions
- The Foxes/Falcos stand on opposite platforms with a place for someone to stand underneath them.
- Have the other character get a super scope, then get infinite ammo (acquired by firing five sets of three bullets, then shooting two large bullets, then getting hit when charging the gun up).
- Have it stand behind the Fox/Falco on its team, and commence firing. The balls should reflect off of both shines, creating a stream of glowing balls flying back and forth.
- Have Peach jump into the shots. You will see that when she jumps into it, a blue ball-like thing appears. Have Peach jump into the shots several more times. Also, stop firing then commence firing to help it go faster.
- After a little while, there should be a steady beam of blueish-green and a strange noise. Have Peach throw 15 or so turnips into it. Then, once there is a mass of turnips in the blue beam, disrupt either Fox or Falco's shine.
- You should have a mass of turnips floating in the air. Which you can do just about anything to.
- If you jump into the turnips, you will receive a lot of damage very quickly. While being hit by the turnips, you can DI into them to stay in longer, or away to pop out.
- If a character does a move into the turnips without getting hit, they may get frozen in place doing that move. Some examples include Samus' Front Air Attack and Falco's down aerial. If you touch the character, you will be hit by their move. If a character is "frozen" during an animation where he/she is invincible, such as Falco's shine or DK's up B, that character will not be able to become "unfrozen" unless the black hole is dissipated.
- To make the Supernova, have Ness throw multiple PK Fires into the Black Hole. On some occasions, the fires may dissipate the turnips.
Notes: You can grab turnips out of the black hole by pressing R+A or Z in air.You can take turnips out from supernova.