Bat dropping: Difference between revisions
Pikamander2 (talk | contribs) mNo edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners] | *[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners] | ||
==Exampe Video== | |||
[http://ca.youtube.com/watch?v=FaUr9mvfGfs] | |||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 18:45, November 9, 2008
Bat dropping (abv. BD) is a technique used primarily in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and air grabbing, one can perform many bat drops quickly.
Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With L-canceling and fastfalling, one can achieve very high scores.
Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Bat dropping requires more precise timing in Super Smash Bros. Brawl since the C-stick, the A button, and shake smashing in the air can end unintentionally grabbing the bat again.
Terms
- Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
- JJC: Jump Jump Catch
- JCJ: Jump Catch Jump
- Singles: Single jump bat drops
- Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.