Bat dropping: Difference between revisions

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Bat dropping (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.
'''Bat dropping''' (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, [[L-canceling]], and [[airgrabbing]], one can period many bat drops quickly.


Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the [[bat]] (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


== Terms ==
== Terms ==
Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.<br>
*Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
JJC: Jump Jump Catch<br>
*JJC: Jump Jump Catch
JCJ: Jump Catch Jump<br>
*JCJ: Jump Catch Jump
Singles: Single jump bat drops<br>
*Singles: Single jump bat drops
Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.<br>
*Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.


== Links ==
== Links ==
[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 14:10, December 21, 2006

Bat dropping (abv. BD) is a technique used in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.

Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With l-cancelling and fastfalling, one can achieve very high scores.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.

Terms

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.

Links