Bat dropping: Difference between revisions
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Bat dropping (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly. | '''Bat dropping''' (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, [[L-canceling]], and [[airgrabbing]], one can period many bat drops quickly. | ||
Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]]. | [[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the [[bat]] (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores. | ||
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height. | Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height. | ||
== Terms == | == Terms == | ||
Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy. | *Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy. | ||
JJC: Jump Jump Catch | *JJC: Jump Jump Catch | ||
JCJ: Jump Catch Jump | *JCJ: Jump Catch Jump | ||
Singles: Single jump bat drops | *Singles: Single jump bat drops | ||
Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies. | *Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies. | ||
== Links == | == Links == | ||
[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners] | *[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 14:10, December 21, 2006
Bat dropping (abv. BD) is a technique used in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.
Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With l-cancelling and fastfalling, one can achieve very high scores.
Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Terms
- Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
- JJC: Jump Jump Catch
- JCJ: Jump Catch Jump
- Singles: Single jump bat drops
- Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.