Template:UpdateList/1.0.4: Difference between revisions

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(Changed instances of Gordo Toss to Gordo Throw, along with other changes.)
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*{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}}
*{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}}
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}}
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}}
*{{buff|Down aerial's has decreased landing lag.}}
*{{buff|Down aerial has decreased landing lag.}}
*{{nerf|Down aerial hit rate decreased|7|5. This makes it deal less damage overall: 14.336% → 12.88%}}
*{{nerf|Down aerial hit rate decreased|7|5. This makes it deal less damage overall: 14.336% → 12.88%}}
|Duck Hunt=*{{buff|An additional hitbox, which does 2% damage, has been added to Up Smash.}}
|Duck Hunt=*{{buff|An additional hitbox, which does 2% damage, has been added to Up Smash.}}
|Falco=*{{buff|[[Blaster]] can shoot faster.}}
|Falco=*{{buff|[[Blaster]] can shoot faster.}}
*{{buff|Landing hit of forward aerial deals more damage|2%|5%.}}
*{{buff|Landing hit of forward aerial deals more damage|2%|5%.}}
*{{bugfix|Fixed Void Reflector failing to reflect [[Timber]] properly.}}
*{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}
|Ganondorf=*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}}
|Ganondorf=*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}}
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*{{change|Down throw's angle altered|70°|80°.}}
*{{change|Down throw's angle altered|70°|80°.}}
*{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}}
*{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}}
*{{nerf|All variations of [[Gordo Toss]] require 1% less damage to be reflected|3%|2%.}}
*{{nerf|All variations of [[Gordo Throw]] require 1% less damage to be reflected|3%|2%.}}
*{{nerf|All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.}}
*{{nerf|All variations of Gordo Throw have had their hitbox sizes decreased by 0.4 units.}}
*{{change|[[Dedede Burst]]'s hammer hits transition into each other faster.}}
*{{change|[[Dedede Burst]]'s hammer hits transition into each other faster.}}
**{{nerf|Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.}}
**{{nerf|Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.}}
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*{{buff|Pikmin Throw's latch time increased.}}
*{{buff|Pikmin Throw's latch time increased.}}
|Pac-Man=*{{nerf|Up Smash possesses more ending lag.}}
|Pac-Man=*{{nerf|Up Smash possesses more ending lag.}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%.}}
*{{change|It now takes 13% damage to launch [[Fire Hydrant]] instead of 12%.}}
*{{change|It now takes 13% damage to launch [[Fire Hydrant]] instead of 12%.}}
*{{change|[[Power Pellet]] now heals 2% instead of 1%.}}
*{{change|[[Power Pellet]] now heals 2% instead of 1%.}}
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*{{nerf|Pivot grab's range was slightly decreased.}}
*{{nerf|Pivot grab's range was slightly decreased.}}
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance​.}}
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance​.}}
|Peach=*{{bugfix|Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}}
|Peach=*{{bugfix|Fixed the "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}}
*{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
*{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}}
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}}
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*{{buff|Thunder (blast) knockback growth|62|66}}
*{{buff|Thunder (blast) knockback growth|62|66}}
|Robin=*{{buff|Robin can now grab edges from behind during [[Elwind]].}}
|Robin=*{{buff|Robin can now grab edges from behind during [[Elwind]].}}
*{{bugfix|Fixed how using Thoron in the air would refresh Robin's double jump.}}
*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}}
*{{bugfix|Fixed footstool glitch allowing infinite.}}
*{{bugfix|Fixed a footstool glitch allowing an infinite.}}
*{{change|The second hit of Robin's jab has been adjusted.}}
*{{change|The second hit of Robin's jab has been adjusted.}}
|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}}
|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}}

Revision as of 12:10, May 3, 2018

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
  • Change DACUS has been removed, making up smashes slightly less versatile.