Template:UpdateList/1.0.4: Difference between revisions
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(Changed instances of Gordo Toss to Gordo Throw, along with other changes.) |
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*{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}} | *{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}} | ||
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}} | *{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}} | ||
*{{buff|Down aerial | *{{buff|Down aerial has decreased landing lag.}} | ||
*{{nerf|Down aerial hit rate decreased|7|5. This makes it deal less damage overall: 14.336% → 12.88%}} | *{{nerf|Down aerial hit rate decreased|7|5. This makes it deal less damage overall: 14.336% → 12.88%}} | ||
|Duck Hunt=*{{buff|An additional hitbox, which does 2% damage, has been added to Up Smash.}} | |Duck Hunt=*{{buff|An additional hitbox, which does 2% damage, has been added to Up Smash.}} | ||
|Falco=*{{buff|[[Blaster]] can shoot faster.}} | |Falco=*{{buff|[[Blaster]] can shoot faster.}} | ||
*{{buff|Landing hit of forward aerial deals more damage|2%|5%.}} | *{{buff|Landing hit of forward aerial deals more damage|2%|5%.}} | ||
*{{bugfix|Fixed Void | *{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}} | ||
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | *{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | ||
|Ganondorf=*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}} | |Ganondorf=*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}} | ||
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*{{change|Down throw's angle altered|70°|80°.}} | *{{change|Down throw's angle altered|70°|80°.}} | ||
*{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}} | *{{nerf|Down throw's knockback scaling increased|60|82. This hampers its combo ability at higher percents.}} | ||
*{{nerf|All variations of [[Gordo | *{{nerf|All variations of [[Gordo Throw]] require 1% less damage to be reflected|3%|2%.}} | ||
*{{nerf|All variations of Gordo | *{{nerf|All variations of Gordo Throw have had their hitbox sizes decreased by 0.4 units.}} | ||
*{{change|[[Dedede Burst]]'s hammer hits transition into each other faster.}} | *{{change|[[Dedede Burst]]'s hammer hits transition into each other faster.}} | ||
**{{nerf|Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.}} | **{{nerf|Due to the above change and the lower knockback on each hit, characters can now air dodge out of and escape Dedede Burst.}} | ||
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*{{buff|Pikmin Throw's latch time increased.}} | *{{buff|Pikmin Throw's latch time increased.}} | ||
|Pac-Man=*{{nerf|Up Smash possesses more ending lag.}} | |Pac-Man=*{{nerf|Up Smash possesses more ending lag.}} | ||
*{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%}} | *{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%.}} | ||
*{{change|It now takes 13% damage to launch [[Fire Hydrant]] instead of 12%.}} | *{{change|It now takes 13% damage to launch [[Fire Hydrant]] instead of 12%.}} | ||
*{{change|[[Power Pellet]] now heals 2% instead of 1%.}} | *{{change|[[Power Pellet]] now heals 2% instead of 1%.}} | ||
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*{{nerf|Pivot grab's range was slightly decreased.}} | *{{nerf|Pivot grab's range was slightly decreased.}} | ||
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}} | *{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}} | ||
|Peach=*{{bugfix|Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}} | |Peach=*{{bugfix|Fixed the "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}} | ||
*{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}} | *{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}} | ||
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}} | *{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[Stale-move negation|stale moves]] queue.}} | ||
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*{{buff|Thunder (blast) knockback growth|62|66}} | *{{buff|Thunder (blast) knockback growth|62|66}} | ||
|Robin=*{{buff|Robin can now grab edges from behind during [[Elwind]].}} | |Robin=*{{buff|Robin can now grab edges from behind during [[Elwind]].}} | ||
*{{bugfix|Fixed | *{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | ||
*{{bugfix|Fixed footstool glitch allowing infinite.}} | *{{bugfix|Fixed a footstool glitch allowing an infinite.}} | ||
*{{change|The second hit of Robin's jab has been adjusted.}} | *{{change|The second hit of Robin's jab has been adjusted.}} | ||
|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}} | |Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}} |
Revision as of 12:10, May 3, 2018
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
- DACUS has been removed, making up smashes slightly less versatile.