Mechakoopa: Difference between revisions

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==Overview==
==Overview==
The Mechakoopa marches until the colliding with an enemy, knocking them back before exploding. It does 2% when jumping and 7% explosive damage when it explodes for a total of 9%. It deals weak diagonal knockback. If the Mechakoopa walks to a ledge without hitting anyone, it will turn around, and if it isn't activated after about 5 seconds, it will explode on its own. If a player picks up the Mechakoopa it will reset the timer. The Mechakoopa counts as an item that can be picked up and thrown back at the user, similar to [[Diddy Kong]]'s [[Banana Peel]]. Bowser Jr. can only have one Mechakoopa out at a time; the move will fail if he uses it again before the Mechakoopa is gone.
The Mechakoopa marches until the colliding with an enemy, knocking them back before exploding. It does 2% when jumping and 7% explosive damage when it explodes for a total of 9%. It deals weak diagonal knockback. If the Mechakoopa walks to a ledge without hitting anyone, it will turn around, and if it isn't activated after about five seconds, it will explode on its own. If a player picks up the Mechakoopa it will reset the timer. The Mechakoopa counts as an item that can be picked up and thrown back at the user, similar to [[Diddy Kong]]'s [[Banana Peel]]. Bowser Jr. can only have one Mechakoopa out at a time; the move will fail if he uses it again before the Mechakoopa is gone.


==Customization==
==Customization==