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A common belief is that Ike "replaced" {{SSBM|Roy}} from ''[[Super Smash Bros. Melee]]'', primarily as they are both characters who wield swords from the ''Fire Emblem'' series and have a [[neutral special]] that is similar in function (a powerful special attack that involves charging their sword in flames that can [[OHKO]] opponents but deal damage to themselves at the same time). However, there is no evidence that Ike was intended to replace or exist as a [[clone]] of Roy in ''Brawl''; on the contrary, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] indicate that the two were intended to appear together in ''Brawl'' as playable characters. Additionally, their movesets and overall character designs are vastly different, lending even less credence to the claim that Ike was included as a replacement for Roy. | A common belief is that Ike "replaced" {{SSBM|Roy}} from ''[[Super Smash Bros. Melee]]'', primarily as they are both characters who wield swords from the ''Fire Emblem'' series and have a [[neutral special]] that is similar in function (a powerful special attack that involves charging their sword in flames that can [[OHKO]] opponents but deal damage to themselves at the same time). However, there is no evidence that Ike was intended to replace or exist as a [[clone]] of Roy in ''Brawl''; on the contrary, [[Beta elements (SSBB)#Scrapped characters|leftover data on Brawl's disc]] indicate that the two were intended to appear together in ''Brawl'' as playable characters. Additionally, their movesets and overall character designs are vastly different, lending even less credence to the claim that Ike was included as a replacement for Roy. | ||
Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike | Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus an even matchup against three characters in the top/high tiers, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results. | ||
==Attributes== | ==Attributes== |
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