Super Smash Bros.
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Super Smash Bros. in competitive play: Difference between revisions

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==Apex==
==Apex==
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grew. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with [[Kikoushi]] winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and had the highest number of participants (188). Besides [[Apex]], there were also the [[Zenith 2013]] and [[Zenith 2014]] tournaments. The US tournaments were dominated by the Canadian [[SuPeRbOoMfAn]], [[Isai]] and players from Japan.
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grew. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with [[Kikoushi]] winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and also had the highest number of participants (188).  
 
Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments.  
The US tournaments were dominated by the Canadian [[SuPeRbOoMfAn]], [[Isai]] and occasionally entering players from Japan (most notably {{Sm|Kikoushi}} and {{Sm|Moyashi}}).


==Recent Growth==
==Recent Growth==

Revision as of 19:04, March 12, 2018

This article is about Super Smash Bros. 64 in competitive play. For the general competitive scene of the Super Smash Bros. Series, see Tournament play.

The original Super Smash Bros. getting competitive play did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any community at all until Melee was released two years later as a breakout sequel. Only then did the newborn Smash tournament scene have small groups of people take a second look at the 64 version.

Early years

The first offline Smash 64 tournament in the US that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike and was the largest US Smash 64 tournament for a few years. Japan had a bigger scene with the annual Kanto and Kansai tournaments always gathering 50-150 players since 2010.

Apex

Since 2012 and the inclusion at Apex 2012, the scene began to grew. Apex 2013 was the first tournament with Japanese top players in attendance, with Kikoushi winning that event. Apex 2015 was the last Apex with Smash 64 and also had the highest number of participants (188).

Besides Apex, the next biggest events were the Zenith 2013 and Zenith 2014 tournaments. The US tournaments were dominated by the Canadian SuPeRbOoMfAn, Isai and occasionally entering players from Japan (most notably Kikoushi and Moyashi).

Recent Growth

In 2015, the Super Smash Con series was born and its sequels would become the biggest Smash 64 tournaments. In 2016, the GENESIS series returned and GENESIS 3 and Super Smash Con 2016 were the first tournaments with over 200 entrants. Super Smash Con 2016 was also the first US tournament to be attended by Peruvian top player Alvin, who would soon become a major threat at US tournaments. At the end of 2016, 64 League Rankings, the first global Power Rankings for Smash 64, were created.

Today

Smash 64 is still a fairly small competitive scene compared to Melee and Smash 4, with the largest tournament gathering 314 entrants compared to Melee's 2,372 and Smash 4's 2,662, as well as Brawl's 400.

See also

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