Mario (SSB4)/Back throw: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{| | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | |||
| | {{SSB4ThrowTableRow | ||
| | |id=0 | ||
|damage=11% | |||
|angle=45 | |||
|bk=70 | |||
|ks=66 | |||
|fkv=0 | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
===Collateral=== | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=8% | |||
|angle=50 | |||
|bk=100 | |||
|ks=70 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=3 | |||
|xpos=2.5 | |||
|ypos=15.0 | |||
|clang=f | |||
|rebound=f | |||
|type=Throwing | |||
|sfx=Kick | |||
|slvl=M | |||
|xstretch=2.5 | |||
|ystretch=8.0 | |||
}} | |||
|} | |} | ||
Revision as of 13:02, February 4, 2018
Overview
Mario spins around with the opponent three times and then throws them. The animation is based on how he threw Bowser in Super Mario 64. Can KO some heavyweight characters starting at 150% without rage.
Hitboxes
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 11% | Standard | 70 | 66 | 0 | 0 | None | None | |||
1 | 3% | Standard | 40 | 100 | 0 | 0 | None | None |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 100 | 70 | 0 | 4.0 | 3 | 2.5 | 15.0 | 0.0 | 1.0x | 1.0x | 0% | Kick | 2.5 | 8.0 | 0.0 |
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