Super Smash Bros. 4

Ness (SSB4)/Forward tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Angled up=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=10% |angle=361...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Ness forward tilt hitbox visualization
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!↗
|[[File:NussFTiltUp.gif|270px]]
|-
!→
|[[File:NussFTilt.gif|270px]]
|-
!↘
|[[File:NussFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 00:49, January 7, 2018

Ness forward tilt hitbox visualization
NussFTiltUp.gif
NussFTilt.gif
NussFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 Sakurai angle 12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 Sakurai angle 12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 Sakurai angle 12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 9% 0 Sakurai angle 12 100 0 4.8 9 2.9 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 Sakurai angle 12 100 0 3.6 8 0.7 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 Sakurai angle 12 100 0 4.8 9 2.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png