Gimp: Difference between revisions

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Falco's Down Throw is an effective gimp kill only if he stands on the edge of the stage and grabs his opponent while they double jump near the edge of the stage. It usually works on all characters, including [[Weight|heavy]] characters. If done correctly, Falco will hold his opponent while they're in the air, do a very powerful Judo Slam and quickly shoot his opponent down so far that they won't be able to recover no matter how good their [[Recovery|Recovery]] is. This is a [[sweetspot|sweetspot]] of Falco's Down Throw and will be considered a [[Meteor Smash|Meteor Smash]]. This method works on most stages except for [[Onett|Onett]], [[Big Blue|Big Blue]], [[Mute City|Mute City]], [[Brinstar Depths|Brinstar Depths]], [[Planet Zebes|Planet Zebes]] (only when acid is present), [[Icicle Mountain|Icicle Mountain]] , and [[Yoshi's Island|Yoshi's Island]] (only when blocks are still). There's a rare chance of failure of this method so Falco must spike his opponent or [[Edge-hog|Edge-hog]], depending on the character and the effectiveness of their Recovery.
Falco's Down Throw is an effective gimp kill only if he stands on the edge of the stage and grabs his opponent while they double jump near the edge of the stage. It usually works on all characters, including [[Weight|heavy]] characters. If done correctly, Falco will hold his opponent while they're in the air, do a very powerful Judo Slam and quickly shoot his opponent down so far that they won't be able to recover no matter how good their [[Recovery|Recovery]] is. This is a [[sweetspot|sweetspot]] of Falco's Down Throw and will be considered a [[Meteor Smash|Meteor Smash]]. This method works on most stages except for [[Onett|Onett]], [[Big Blue|Big Blue]], [[Mute City|Mute City]], [[Brinstar Depths|Brinstar Depths]], [[Planet Zebes|Planet Zebes]] (only when acid is present), [[Icicle Mountain|Icicle Mountain]] , and [[Yoshi's Island|Yoshi's Island]] (only when blocks are still). There's a rare chance of failure of this method so Falco must spike his opponent or [[Edge-hog|Edge-hog]], depending on the character and the effectiveness of their Recovery. Be sure that your opponent's body is floating in the air while they're being shot by Falco. Fox is unable to use this method since his [[Blaster]] doesn't [[Stun]] his opponents.

Revision as of 10:37, July 1, 2009

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A gimp kill is a very low-percent kill that can put a really large swing on the outcome of a match. Fox's Shine spike , Marth's d-tilt and spike, and Falco's Down Throw are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as Mew2King and KoreanDJ. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like Link and Donkey Kong.


Falco's Down Throw is an effective gimp kill only if he stands on the edge of the stage and grabs his opponent while they double jump near the edge of the stage. It usually works on all characters, including heavy characters. If done correctly, Falco will hold his opponent while they're in the air, do a very powerful Judo Slam and quickly shoot his opponent down so far that they won't be able to recover no matter how good their Recovery is. This is a sweetspot of Falco's Down Throw and will be considered a Meteor Smash. This method works on most stages except for Onett, Big Blue, Mute City, Brinstar Depths, Planet Zebes (only when acid is present), Icicle Mountain , and Yoshi's Island (only when blocks are still). There's a rare chance of failure of this method so Falco must spike his opponent or Edge-hog, depending on the character and the effectiveness of their Recovery. Be sure that your opponent's body is floating in the air while they're being shot by Falco. Fox is unable to use this method since his Blaster doesn't Stun his opponents.