Gimp: Difference between revisions

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m (I'm fairly certain that this tag can be removed seeing as how opposition to the merge goes back to October and there's been no support)
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A '''gimp kill''' is a very low-percent kill that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] and [[Marth|Marth's]] [[d-tilt]] and [[spike]] both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques.
A '''gimp kill''' is a very low-percent kill that can put a really large swing on the outcome of a match. [[Fox|Fox's]] [[Shine spike]] and [[Marth|Marth's]] [[d-tilt]] and [[spike]] both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as [[Mew2King]] and [[KoreanDJ]]. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like [[Link]] and [[Donkey Kong]].

Revision as of 17:23, March 8, 2009

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A gimp kill is a very low-percent kill that can put a really large swing on the outcome of a match. Fox's Shine spike and Marth's d-tilt and spike both are very effective for gimp kills, and Marth's game in particular has become very conducive to a variety of gimp kills recently with the new generation of pros such as Mew2King and KoreanDJ. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like Link and Donkey Kong.