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*{{buff|Mario jumps higher.}} | *{{buff|Mario jumps higher.}} | ||
*{{change|As with the majority of the cast in its transition from ''Brawl'', Mario's [[falling speed]] has been increased (1.28 → 1.5). This makes Mario less susceptible to juggling and vertical KO's, though it also makes him more susceptible to combos.}} | *{{change|As with the majority of the cast in its transition from ''Brawl'', Mario's [[falling speed]] has been increased (1.28 → 1.5). This makes Mario less susceptible to juggling and vertical KO's, though it also makes him more susceptible to combos.}} | ||
*{{change|Mario's gravity is higher (0.075 → 0.08715).}} | |||
*{{nerf|Mario's [[traction]] has been significantly decreased, going from being tied for the eleventh best out of 39 characters to the sixth worst out of 58 (0.6 → 0.45), which makes it harder for him to punish [[out of shield]].}} | *{{nerf|Mario's [[traction]] has been significantly decreased, going from being tied for the eleventh best out of 39 characters to the sixth worst out of 58 (0.6 → 0.45), which makes it harder for him to punish [[out of shield]].}} | ||
*{{change|The removal of hitstun cancelling allows Mario to easily chain his attacks better, but makes him easier to | *{{change|The removal of hitstun cancelling allows Mario to easily chain his attacks better, but makes him easier to co | ||
===Ground attacks=== | ===Ground attacks=== |
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