User talk:173.171.36.66: Difference between revisions

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:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
::I use Mario, put him on the center of FD, but implement no DI on any calculation. And specifically use Wii U FD. I calculate them with Rubendal's Smash Calculator. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 01:32, 23 August 2017 (EDT)
::I use Mario, put him on the center of FD, but implement no DI on any calculation. And specifically use Wii U FD. I calculate them with Rubendal's Smash Calculator. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 01:32, 23 August 2017 (EDT)
:::Well, I found the problem between our findings: I've been testing on SSB3D ([https://twitter.com/kuroganehammer/status/848490085989273601 which I had to see for myself about the whole "having larger blast lines than SSBU" notion]), whereas you guys have been testing on SSBU. As a result, my findings and your findings are '''both''' correct, albeit in regard to their respective versions of SSB4. So with that being said, I think the best course of action would be to list the KO percentages for both versions of SSB4 within each character's moveset tables, since SSB4 is an umbrella term for two games instead of one. [[Special:Contributions/173.171.36.66|173.171.36.66]] 11:09, 23 August 2017 (EDT)