User talk:173.171.36.66: Difference between revisions

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:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
::I use Mario, put him on the center of FD, but implement no DI on any calculation. And specifically use Wii U FD. I calculate them with Rubendal's Smash Calculator. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 01:32, 23 August 2017 (EDT)