Freeze frame: Difference between revisions

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The number of freeze frames (i.e. the length of the freeze) depends on the attack. Weak attacks such as [[Mario]]'s [[jab]] have minimal freeze frames, but the freeze frames of strong or [[sweet spot (hitbox)|sweetspotted]] attacks can last as long as half a second. Freeze frames are also exaggerated if two attacks clash, or the attack is [[perfect shield]]ed. In the latter case, the attacker suffers from hitlag while the defender receives none. If either side is under a time-slowing status, their freeze frames will be affected, but the other side's will not, causing the two to unfreeze at different times.
The number of freeze frames (i.e. the length of the freeze) depends on the attack. Weak attacks such as [[Mario]]'s [[jab]] have minimal freeze frames, but the freeze frames of strong or [[sweet spot (hitbox)|sweetspotted]] attacks can last as long as half a second. Freeze frames are also exaggerated if two attacks clash, or the attack is [[perfect shield]]ed. In the latter case, the attacker suffers from hitlag while the defender receives none. If either side is under a time-slowing status, their freeze frames will be affected, but the other side's will not, causing the two to unfreeze at different times.


Freeze frames only affect the object that deals the [[damage]]. All other game elements (including, interestingly enough, any particle effects the attack generated) are uninterrupted. For example, both [[Captain Falcon]] and his opponent will undergo freeze frames upon a sweetspotted [[Knee Smash]], while [[Samus]]' movement is not interrupted by a [[Charge Shot]] hitting someone, since it is a projectile not attached to her. Freeze frames do, however affect attacks that have [[disjointed hitbox]]es. Freeze frames affect the attacker as long as the attack connects, even if it deals no [[damage]] as a result of hitting opponents with [[invincibility]].  
Freeze frames only affect the object that deals the [[damage]]. All other game elements (including, interestingly enough, any particle effects the attack generated) are uninterrupted. For example, both [[Captain Falcon]] and his opponent will undergo freeze frames upon a sweetspotted [[Knee Smash]], while [[Samus]]' movement is not interrupted by a [[Charge Shot]] hitting someone, since it is a projectile not attached to her. Freeze frames do, however, affect attacks that have [[disjointed hitbox]]es. Freeze frames affect the attacker as long as the attack connects, even if it deals no [[damage]] as a result of hitting opponents with [[invincibility]].  


[[Electric]] attacks have a special effect on freeze frame duration. The player being hit by the electric move will have the duration of their freeze frames multiplied by 1.5 (rounded down), while the attacker will not receive any additional freeze frames.  
[[Electric]] attacks have a special effect on freeze frame duration. The player being hit by the electric move will have the duration of their freeze frames multiplied by 1.5 (rounded down), while the attacker will not receive any additional freeze frames.