Crazy Hand (SSB4): Difference between revisions

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m (Moved edit by annon to correct place.)
(Undid edit by TabuuandMasterCore: why would you move one of the significant visual indicators of defeating MH/CH to trivia?)
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'''Crazy Hand''' returns to accompany Master Hand as one of the end bosses of {{SSB4|Classic Mode|}} in ''[[Super Smash Bros. 4]]'', though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on [[Intensity]] 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the Intensity is set to 5.1 or above, [[Master Core]] will instead replace the Hands once a fraction of their HP is depleted, and take on the player in a final fight.
'''Crazy Hand''' returns to accompany Master Hand as one of the end bosses of {{SSB4|Classic Mode|}} in ''[[Super Smash Bros. 4]]'', though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on [[Intensity]] 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the Intensity is set to 5.1 or above, [[Master Core]] will tear itself out of Master Hand to fight the player once a fraction of their HP is depleted, with Crazy Hand disintegrating into purple flames.


Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
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*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
* When Master Hand transforms into Master Core, Crazy Hand disintegrates in purple flames.


==Gallery==
==Gallery==