Crazy Hand (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by 50.65.227.24: Do we need this? If possible im moving the info to trivia.)
m (Moved edit by annon to correct place.)
Line 80: Line 80:
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In {{forwiiu}}, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
* When Master Hand transforms into Master Core, Crazy Hand disintegrates in purple flames.


==Gallery==
==Gallery==