Double-Edge Dance: Difference between revisions

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{{ArticleIcons|melee=yes|ssb4=y}}
{{ArticleIcons|melee=yes|ssb4=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Double-Edge Dance
|name=Flame Dancing
|image=[[File:DEDanceSSB4.jpg|300px]]
|image=[[File:DEDanceSSB4.jpg|300px]]
|caption=Roy performing the move in {{forwiiu}}.
|caption=Roy performing the move in {{forwiiu}}.
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|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
'''Double-Edge Dance''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''), often abbreviated '''DED''', is [[Roy]]'s [[side special move]].
'''Flame Dancing''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''), often abbreviated '''DED''', is [[Roy]]'s [[side special move]].


It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, the third hit inputted downwards and the last hit inputted in any direction deal a [[flame|fire]] effect.
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, the third hit inputted downwards and the last hit inputted in any direction deal a [[flame|fire]] effect.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Roy's Double Edge Dance Move.jpg|thumb|left|Double-Edge Dance's 4th slash inputted forward in ''Melee''.]]
[[File:Roy's Double Edge Dance Move.jpg|thumb|left|Flame Dancing's 4th slash inputted forward in ''Melee''.]]
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  


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As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although this benefits Roy's recovery much less when compared to Marth as he has a higher falling speed. All hits of the attack now require less technical precision to input in a row, making the attack easier to combo, although the general nerf of Marth and his counterpart's Dancing Blade variants chaining together less reliably affects him as well. Despite this, Roy's sweetspot at his sword's hilt allows him to rack up damage much easier than Marth or Lucina by starting the move close to an opponent. However, the first hit has 2 more startup frames, and each hit deals less knockback and damage than in ''Melee'', although each individual hit has less startup.
As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although this benefits Roy's recovery much less when compared to Marth as he has a higher falling speed. All hits of the attack now require less technical precision to input in a row, making the attack easier to combo, although the general nerf of Marth and his counterpart's Dancing Blade variants chaining together less reliably affects him as well. Despite this, Roy's sweetspot at his sword's hilt allows him to rack up damage much easier than Marth or Lucina by starting the move close to an opponent. However, the first hit has 2 more startup frames, and each hit deals less knockback and damage than in ''Melee'', although each individual hit has less startup.


The third hit of the move no longer deals flame damage or does exceptional knockback; this has been moved to the fourth hit and the third hit makes combos into the fourth hit much easier compared to ''Melee''. Because of the new knockback placements for each attack, Double-Edge Dance is a much more reliable finishing move and combo tool in general compared to ''Melee'' due to the third hit's lower knockback, and its speed still makes it an integral part of Roy's moveset (the first hit coming out faster than the majority of Roy's tilts).
The third hit of the move no longer deals flame damage or does exceptional knockback; this has been moved to the fourth hit and the third hit makes combos into the fourth hit much easier compared to ''Melee''. Because of the new knockback placements for each attack, Flame Dancing is a much more reliable finishing move and combo tool in general compared to ''Melee'' due to the third hit's lower knockback, and its speed still makes it an integral part of Roy's moveset (the first hit coming out faster than the majority of Roy's tilts).


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc=Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.}}
{{CustomSet/Single|Roy|Side|name=Flame Dancing|desc=Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.}}
# '''Double-Edge Dance''': Default.
# '''Flame Dancing''': Default.
Like the other DLC characters, Roy lacks custom move variations.
Like the other DLC characters, Roy lacks custom move variations.
{{Special Moves|char=Roy}}
{{Special Moves|char=Roy}}