Marth (SSBM): Difference between revisions

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|utiltname= 
|utiltname= 
|utiltdmg=Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 13% (tip), 9% (body)
|utiltdmg=Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 13% (tip), 9% (body)
|utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. It can also set up aerial combos. At high percentages, it is an effective KO move, KOing reliably at 130% and above when tipped.
|utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. It can also set up aerial combos. At high percentages, it is an effective KO move, KOing reliably at 130% and above when tippered.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=9% (blade), 10% (tip), 8% (body)
|dtiltdmg=9% (blade), 10% (tip), 8% (body)
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|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=11% (blade), 12% (tip), 9% (body)
|dashdmg=11% (blade), 12% (tip), 9% (body)
|dashdesc=A quick upward sweeping diagonal slash with medium lag, high range, and relatively high damage. Depending if it's tipped or not, it can either send opponents behind him or above him. Very good for setting up combos.
|dashdesc=A quick upward sweeping diagonal slash with medium lag, high range, and relatively high damage. Depending on where on the sword it connects, it can either send opponents behind him or above him. Very good for setting up combos.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|20}}
|fsmashdmg={{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|20}}
|fsmashdesc=Rotates body counter-clockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged. The knockback of the move is stronger on the tipper hitbox of the sword.
|fsmashdesc=Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged. The knockback of the move is stronger on the tipper hitbox of the sword.
|usmashname=Justice Sword
|usmashname=Justice Sword
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (blade), {{ChargedSmashDmgSSBM|18}} (tip)
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (blade), {{ChargedSmashDmgSSBM|18}} (tip)
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|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=10% (blade), 13% (tip), 9% (body)
|fairdmg=10% (blade), 13% (tip), 9% (body)
|fairdesc=Does a forward vertical slash downwards. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. It also has the least ending lag of all his aerials and it is his safest aerial on shield since it deals 7 frames of shield stun and has 7 frames of endlag; Marth can dash dance away after doing this move on shield. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. The move however has a very short duration and thus despite its speed, it is unsafe if spammed in neutral.
|fairdesc=Does a forward vertical slash downwards. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. It also has the least ending lag of all his aerials and it is his safest aerial on shield since it deals 7 frames of shield stun and has 7 frames of endlag; Marth can dash-dance away after doing this move on shield. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. The move however has a very short duration and thus despite its speed, it is unsafe if spammed in neutral.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=10% (blade), 13% (tip), 9% (body)
|bairdmg=10% (blade), 13% (tip), 9% (body)
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|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=10% (blade), 13% (tip), 9% (body)
|uairdmg=10% (blade), 13% (tip), 9% (body)
|uairdesc=A forward-to-back upward wide sword slash in a full delayed somersault. It is not particularly powerful, tippered or non-tippered, but conversely it shows no mercy juggling opponents when combined with side smash, up tilt, and other aerials.  
|uairdesc=A forward-to-back upward wide sword slash ending in a full delayed somersault. It is not particularly powerful regardless of where on the sword it hits, but conversely it shows no mercy juggling opponents when combined with forward smash, up tilt, and other aerials.  
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=10% (blade), 13% (tip), 9% (body)
|dairdmg=10% (blade), 13% (tip), 9% (body)
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|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=Slams the opponent to the ground, sending them behind him. Can set up a tipper forward smash at low percentages.
|dthrowdesc=Slams the opponent to the ground, sending them behind him. Can set up a tippered forward smash at low percentages.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdmg=6%
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|dsname=Counter
|dsname=Counter
|dsdmg=7%
|dsdmg=7%
|dsdesc=Assumes a defensive stance and retaliates against incoming attacks. The damage and knockback the the attack will always be the same, regardless on what attack is being countered.  
|dsdesc=Assumes a defensive stance and retaliates against incoming attacks. The damage and knockback of the attack will always be the same, regardless on what attack is being countered.  
}}
}}


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| Third Hit (Neutral) || 10% || Does a fairly powerful horizontal slash. KOs at around 120%.
| Third Hit (Neutral) || 10% || Does a fairly powerful horizontal slash. KOs at around 120%.
|-
|-
| Third Hit (Down) || 10% || Stabs at the ground. Decent KO option. Meteor smashes opponents.
| Third Hit (Down) || 10% || Stabs at the ground. Decent KO option. Has an unorthodox meteor smash hitbox.
|-
|-
| Fourth Hit (Up) || 10% || Does a very powerful jumping slash. KOs at around 100%.
| Fourth Hit (Up) || 10% || Does a very powerful jumping slash. KOs at around 100%.
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===[[Taunt]]===
===[[Taunt]]===
{{Taunt/SSBM|char=Marth|desc=Twirls his sword, then raises it in front of him, saying, "{{ja|みんな、見ていてくれ!|Minna, Miteite Kure!}}" ("Everyone, look at me!")}}
{{Taunt/SSBM|char=Marth|desc=Twirls his sword, then raises it in front of him, saying, "{{ja|みんな、見ていてくれ!|Minna, miteite kure!}}" ("Everyone, please watch over me!")}}


===[[Idle pose]]===
===[[Idle pose]]===
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|desc-1=Turns with pride, spins the Falchion, then clashes it to the ground and says "{{ja|僕は負ける訳には行かないんだ!|Boku wa makeru wake-ni wa ikanainda!}}", which translates to: "I cannot afford to lose!"
|desc-1=Turns with pride, spins the Falchion, then clashes it to the ground and says "{{ja|僕は負ける訳には行かないんだ!|Boku wa makeru wake-ni wa ikanainda!}}", which translates to: "I cannot afford to lose!"
|desc-2=Poses with his sword sheathed and his right arm out and says "{{ja|今日も生き延びることが出来た。|Kyou mo ikinobiru koto ga dekita.}}", which translates to: "Today I have survived."
|desc-2=Poses with his sword sheathed and his right arm out and says "{{ja|今日も生き延びることが出来た。|Kyou mo ikinobiru koto ga dekita.}}", which translates to: "Today I have survived."
|desc-3=Sheaths his sword and says "{{ja|今回は僕の勝ちだね?|Konkai wa boku no kachi da ne?}}", which translates to: "This time, it's my victory, isn't it?"
|desc-3=Sheaths his sword and says "{{ja|今回は僕の勝ちだね?|Konkai wa boku no kachi da ne?}}", which translates to: "This time it's my victory, isn't it?"
|char=Marth}}
|char=Marth}}