Pokémon Change: Difference between revisions

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Notably, using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative.  This includes super or mini size, [[Starman (item)|Starman]] invincibility, metal form, Franklin or Screw Attack badges, etc.  The exceptions to this rule are slowed-time, healing in progress, and [[Smash Ball]] readiness, which remain through the change. Any held item is immediately dropped.
Notably, using Pokémon Change ends nearly all status effects on the Pokémon, both positive and negative.  This includes super or mini size, [[Starman (item)|Starman]] invincibility, metal form, Franklin or Screw Attack badges, etc.  The exceptions to this rule are slowed-time, healing in progress, and [[Smash Ball]] readiness, which remain through the change. Any held item is immediately dropped.


Like [[Zelda (SSBB)|Zelda's]] [[Transform]], the next Pokemon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load).
Like [[Zelda (SSBB)|Zelda's]] [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load).
==Stamina==
==Stamina==
Each Pokémon starts with 120 points of "stamina". For each second that that Pokémon is on the battlefield, the stat decreases by 1. Every attack that Pokémon performs while it is on the battlefield will reduce the stat by an additional 1 point. If the stat reaches 36, the Pokémon's standing animation changes so that they appear fatigued, and when it reaches 0, all attacks will have less knockback and damage. While another Pokémon is active, if a Pokémon's stamina is below 120, it will restore at the rate of 2 per second, to a max of 120. Each Pokémon's stamina is reset to 120 when one of them is knocked out.
Each Pokémon starts with 120 points of "stamina". For each second that that Pokémon is on the battlefield, the stat decreases by 1. Every attack that Pokémon performs while it is on the battlefield will reduce the stat by an additional 1 point. If the stat reaches 36, the Pokémon's standing animation changes so that they appear fatigued, and when it reaches 0, all attacks will have less knockback and damage. While another Pokémon is active, if a Pokémon's stamina is below 120, it will restore at the rate of 2 per second, to a maximum of 120. Each Pokémon's stamina is reset to 120 when one of them is knocked out.


==Trivia==
==Trivia==
*With very precise timing, Pokémon Change could be used to avoid all three of [[Tabuu]]'s Off-Waves.
*With very precise timing, Pokémon Change could be used to avoid all three of [[Tabuu]]'s Off-Waves.
*While Pokémon Change isn't necessarily an offical term in the Pokémon universe, it does describe the act of switching a Pokémon mid-battle.
*While Pokémon Change isn't necessarily an official term in the Pokémon universe, it does describe the act of switching a Pokémon mid-battle.
*In Pokémon ''Fire Red'' & ''Leaf Green'' his Pokéballs are in the his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to's Pokéball comes out the left side and the one he's calling back goes to the right.
*In Pokémon ''Fire Red'' & ''Leaf Green'' his Poké Balls are in the his right bag pocket; however, in Pokémon Change, the Pokémon he's switching to's Poké Ball comes out the left side and the one he's calling back goes to the right.
*The Pokéballs used in Pokémon change are smaller than the Pokéball item.
*The Poké Balls used in Pokémon change are smaller than the [[Poké Ball]] item.
 
 
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